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Nov. 10, 2018 - The Golden One - Marcus Follin
25:08
Lokhir Fellheart. Comfy Post-Gym Gaming: The Battle Against Skrolk. Corsair Conquest Part 2

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Greetings lads.
I just got back from the Temple of Iron and I thought to check in from the Blessed Dread from Lustria and game a bit with you.
Metaphysically hang out a bit with you, my most glorious of subscribers.
So I thought to also talk a bit about a few things, but I'm gonna take the turn first so we get straight into the episode.
And what can we do?
We can hire some train, of course I mean some troops and then we're gonna go for Sentinel Time.
Epic name.
And as I said in the last episode, or I don't know if I said it, but if I didn't, I will say it now.
Absolutely love this the aesthetics of these models.
Boom, now we have a good army going and yes, all good.
Let's take the turn.
So anyway, regarding Lustria, if you aren't familiar with Warhammer lore, the Lizardmen are based upon Aztec and Mayan civilizations.
So they're basically Aztecs, but they are Lizard.
So the aesthetics of it heavily inspired by Aztec and Mayan culture.
And also in this particular DLC, I have played some with the Vampire Coast, so Luther Harkon, and I'm very impressed by this DLC, the various game mechanics with puzzles, etc.
So we might stumble upon some of this in this Let's Play campaign as well.
But yeah, suffice to say, very impressed.
Well done, CA.
I might make a separate video about it because it's important that we give cred where it is due.
So anyway, we have level and I suppose we'll just go with Dreaded Slaver.
And I do this so I can get Draftmaster.
And when we have Draft Master, all of our recruits will be a bit better.
So boom.
And I suppose we can take this settlement.
Aha, our navy doesn't reach, so we don't have the support of it.
Unless, of course, we go up here.
Let's try that.
Ah, just out of reach.
Absolutely blasphemous, if anything.
Anyway, we will illuminate these heretics anyway.
The land mongrels.
He's gonna offer us all that.
No sense in doing otherwise.
And we'll loot and occupy.
Anyway, the gym.
I did three sets of six repetitions at 120 kg in the bench press, followed by three sets at five repetitions at 120 kg.
And after that, I did four sets of ten repetitions at bodyweight chins.
So some good upper body pump this fine day.
Lord Skrolk.
The question is of course if we want to box with him.
He has Heelkeek of Mordheim, and for those of you who aren't aware of Mordheim, that was a, or is I suppose, a city in the Empire, so the Empire is basically 15th century Germany.
But in the Warhammer world and there was a game called Mordheim where you had war bands combating in the city.
I never played that but I kind of regret that I didn't and we have leveled.
I suppose sadistic would be actually quite good to have right now in case we decide to box with these lads.
I'm gonna repair this and we might as well try to try to get this entire region otherwise we can expand down here.
But let us build something fun first.
Can't really build much growth always good.
So growth is to basically get this city to expand.
So right now here's the growth per turn and then we need more population surplus in order to upgrade this city.
And obviously we want this city to be as big as possible because that will allow us to build buildings that are good, basically.
And now I will recruit dark shards because I don't suppose these have particularly many cavalry units since they're scavenged.
They're basically all infantry and ranged.
So gonna go that and hmm.
I wish I could get a bit closer with this with this guy.
I'm gonna try actually if we can get closer here.
Ah, almost.
Anyway, let's take the turn and see what is going on.
Okay, so we could actually sacrifice to Cain.
The victims of Kane cannot go milkly to his halls.
It must be bloody-handed murder.
But once the blood is flowing, from whence will it stop.
Okay, so this applies for 15 turns, and that is indeed quite good.
Casualties captured post-battle.
Plus 25%.
And definitely.
We will uphills Kane by doing that.
And I do believe we could actually take this, guys.
I'm going to investigate these ruins first and see what's up.
Aha, okay, so we might as well declare war because this is a let's play after all, so there's no sense in playing it safe, declare war.
Lord Skrolk.
George Soros chosen himself.
Okay, so they do have um they do have quite a bit of zune.
It's okay, not something we particularly want to um to box with right now.
It would be absolutely great if we could get this guy to get a bit further in.
And there we have attrition, you can see that on the little skull thing.
So, the optimal scenario, I'm gonna try that anyway.
Boom, absolutely wonderful.
Now, you can see we want to do battle within this yellow ring here.
So, we need to go there, I suppose.
Then we have a fighting chance.
Now, this is not particularly good to force your men into march stance because, as you can see, there they are vigoring battle tired.
So, yeah, but hopefully, with the backup of the dread arc there, we can do something fun.
Okay, so we have been ambushed, and I hope it won't be by all of their armies, but we'll see what the crack is.
So, since they're ambushing us, we don't know what their units are, but since we saw it in the previous turn, we can kind of guess what they have.
So, a oh, this is epic, absolutely glorious stuff.
So, they will initiate the battle anytime now.
And there we go.
And we're just going to try to get at Lord Skrolka as soon as possible because they once their lord dies, they will become disheartened.
And now, you can see on the right side hand right-hand side, we have the cooldown for our abilities there.
Boom!
There, Lord Skrolkra is getting wrecked.
Well, hopefully, a bit too well, let's say.
Alright, now we have...
Ah, go on then.
There we are.
Okay, so quickly now, trying to form our units there, and...
And Dark Conduit.
I'm gonna place them there.
And okay, this is looking somewhat good at least.
We're gonna do a Soul Rain here and see what that might lead to.
They do have Plague Claw catapults.
That is not a particularly joyous thing at all.
And our lord is being shot at now, not good.
Cane slash will illuminate these heretics.
And if our Feral Manticore could rally, that would be absolutely awesome.
And Lord Skrollcare is still alive.
But he is getting shot at.
Come on.
Shoot him.
Oh, there we are.
Die, unbeliever.
Ah, finally.
Thank you.
Thank you based dark elf dark shards.
Okay, so most other units are fleeing, but as you can see right there, they still have the majority of them alive, so...
So I suppose it's the reinforcements that are coming.
Okay, there they are.
So what we're gonna do is we're going to form up there, boom.
In a good line.
And then hopefully we can get this field kick of Mordeim.
A single bolt.
Strong versus multiple opponents.
Okay.
Bombardment begin.
Okay, so that was somewhat good.
Try there.
Okay, good enough, I suppose.
And now we have the high ground here, which I did not take the last episode I saw.
And I lamented that fact, but now I have redeemed myself.
And okay, this looks good enough, I suppose.
Because they will have to run up this hill and get shot at by our gallant troops.
This might be the thumbnail for this video, by the way.
Looks good enough.
Okay, so there we have their general.
And hopefully we can engage with Lokir and put on the dreaded duelist, death and plunder.
Boom, there we are.
We have unleashed the dreaded duelist.
And now we have murderous prowess, so a lot of different combat abilities have been triggered.
And I don't mean triggered in the beta leftist sense, but I mean triggered in the good sense.
I'm gonna go with another Soul Rain and boom, there we have a lot of packed rat brass.
Boom.
absolutely joyous to see if anything.
And this battle is looking quite good indeed.
Now we just have to make sure that Luke here do not die.
That he doesn't die.
I mean, of course, boom, end the battle.
So it was a good decision to get within the reach of the ark there, Because otherwise I do not think we would have beaten these particular enemies.
Ah, some good gold gains.
And a talisman of protection.
Enslave, yes.
Yes, they will work.
They're my trusted laborers now.
No, they're not trusted, I suppose.
But I will make sure that they have something fun to occupy themselves with.
Now, the question remains, of course, is if we can actually attack them again.
I do not think so, to be honest.
Cause well, it depends, of course, if Uxil is actually with outside of this.
No, it should be within.
A tough decision indeed.
And if I let these guys build, they will heal a bit, at least.
Now, what I could do is I can go in there.
And now you see we get Hill as well.
And what I can do then is simply to recruit some more units.
Mathlan wills it.
And then we have a good stack of units there.
And probably we'll fight some more.
So a bit of armor is always a good thing to have.
So just gonna do that and then hopefully they might attack us again.
We can't stand here for all too long, because we're suffering attrition.
What we could do, though, is to disband these guys.
To get a bit of...
So now we have 216 plus each turn.
If we disband Sky 300.
So it's good to never keep units idle like that.
Now let's okay recruit rank 2 plus for black arc corsairs.
So that's obviously very good for us since we're dependent on that quite a bit.
Now we can actually upgrade this Ship that is obviously very good in deed, I suppose.
Aha, we're um we're gonna have a rebellion on our hands soon.
So let's see what uh what the crack is if I take a turn now to be filled with such artifacts.
One just needs a keen eye and a taste for treasure.
A taste for treasure.
Well, um, that's something we all have.
Okay, so uh that is something that could possibly be done soon, I suppose.
And I just wish we could get a bit further inland with this um, with this mad cunt, but uh, I would wish to uh deal with this.
Let's try.
Aha, it doesn't reach.
Absolutely blasphemous, if anything.
Gracier, never wrong.
Okay, so um hmm a shame.
Let's uh let's send an ambush there and see what might happen.
Otherwise, if they don't come out to box with us, we'll probably have to retreat to deal with these guys.
And we are at a deficit, so um yeah, a bit of a bit of a predicament.
And then we have another rebellion here.
So yes, things could go better, I suppose, but we still have a rather good army to do fun things with.
So let us see.
Sign a non-aggression pact.
Okay, let's do that then immediately.
Where are you, David?
Do not let my death mask unnerve you.
Abroad, no.
No?
Okay.
Clan Spittle trade agreements.
That's always fun.
Perfect.
Ok, so we didn't really have any luck there, but we can deal with these guys at least.
Can't reach them, and what we have to do is to disband one of these units so we don't go bankrupt, because that wouldn't be a good idea at all.
So what I'm thinking to myself is to end this episode because I don't think Lord Skrolk will come at us anytime soon and that is something I would wish to have in an episode at least.
Maybe before I make the next episode, I will take a few turns to just deal with this until we can get to the action again.
So okay, so I'm gonna do one last thing before I call it a day.
I'm gonna do like this.
Boom.
And enslave.
And go there.
So then hopefully they will not attack next time, but they will allow us to get in there.
So anyway, thank you for watching.
I hope it was a somewhat good episode at least.
And comment now I have to come up with something that you can comment if you have watched this far anyway.
Comment what you trained.
Comment your last your last gym session or the gym session you're about to do.
That will be a good course of action.
So anyway, thanks for watching.
XOXO.
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