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Why Total War Matters
00:02:36
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| So you might not remember that two years ago Creative Assembly partnered with Games Workshop so that they could use the license to create a Warhammer Total War game. | |
| And given that this was announced two years ago, they say things like, this first Warhammer game joins the eagerly awaited Total War Rome 2. | |
| And if you've been living under a rock for the past two years, Rome 2 was regarded as a complete fucking failure by every Total War fan I have ever met. | |
| Why? | |
| Well, simple. | |
| They tried to quote unquote streamline the game to attract a wider audience. | |
| And the debacle that was Rome 2 puts us in full context for Total War Warhammer. | |
| I won't stress that this was an accidental leak, so we don't really have any further information as of yet. | |
| And we've known this has been coming for a while. | |
| But after Rome 2, I just really, really want Creative Assembly to sit back and think for a minute. | |
| Do you need to try and attract a large audience? | |
| Do you need to do anything other than produce a good total war game? | |
| Don't listen to the corporate moneymen who are sitting there saying, well, if we do this, then we have a chance of attracting this demographic and that demographic. | |
| This particular thing is hip with teenage boys between 12 and 18, and this appeals to teenage girls between 15 and 17. | |
| None of that shit matters. | |
| Please, Creative Assembly, I beg you. | |
| Don't look at numbers, don't look at demographics, don't look at statistics. | |
| Look at the gamers. | |
| Look at what makes them play your games. | |
| Give them what they want. | |
| Make a good Total War Warhammer. | |
| You don't know how many people who play Total War have been dreaming for a Warhammer Total War. | |
| You just have no idea. | |
| Don't worry about trying to be popular. | |
| Worry about trying to be good. | |
| The memory of Rome 2 is so fresh in people's minds and everyone is still so pissed off about it. | |
| People play Total War games because of the scale, the depth, the complexity and the strategies. | |
| They didn't play it because it was streamlined. | |
| They didn't play it because it had mass appeal. | |
| They played them because they were fucking good. | |
| Go back to making them fucking good and don't worry about the sales. | |
| You are making Total War Warhammer. | |