Freedomain Radio - Stefan Molyneux - 2808 Video Games vs. Drones: What They Don't Tell You! Aired: 2014-10-02 Duration: 02:06 === Gaming Reality vs. Fiction (02:06) === [00:00:00] So, we hear this all the time, right? [00:00:03] Playing video games leads to violence. [00:00:05] Gamers across the globe roll their eyes whenever they hear about a new study that correlates aggression and time spent in a virtual world. [00:00:13] Titles like Call of Duty and Grand Theft Auto immediately draw controversy on release because of graphic depictions of violence. [00:00:22] Killing and robbing virtual prostitutes or carrying out a fictional terrorist attack on a Russian airport will make you more violent, the media tells us. [00:00:31] Hmm. [00:00:32] So the Oxford Dictionary defines the phrase video game as follows. [00:00:37] A game played by electronically manipulating images produced by a computer program on a monitor or other display. [00:00:44] You know what else fits this description? [00:00:48] Piloting military drones. [00:00:52] Sitting in a comfortable chair with your hands on the joysticks and your eyes focused on the monitor in front of you, you push a button and people die. [00:01:01] There is no respawn. [00:01:03] A recent study of 1,000 United States Air Force drone pilots found that 4.3% of them experienced moderate to severe post-traumatic stress disorder. [00:01:12] For comparison, between 10 and 18% of soldiers on the ground are typically diagnosed with PTSD. Among the symptoms were recurring nightmares, intrusive thoughts, trouble falling asleep, and difficulty concentrating. [00:01:27] People think we're sitting here with joysticks playing a video game, but that's simply not true, stated a retired Air Force officer. [00:01:34] These are real situations and real-life weapon systems. [00:01:37] Once you launch a weapon, you can't hit a replay button to bring people back to life. [00:01:41] When was the last time your conscience haunted you for getting a headshot in Call of Duty? [00:01:48] Shockingly, the brain is, in fact, able to distinguish between real and imaginary violence. [00:01:54] So, whenever you find yourself frustrated at the mainstream media's coverage of violent video games, remember the following principle that underlies their narrative. [00:02:03] Killing virtual people is bad.