Dmitri Dolgov: Waymo and the Future of Self-Driving Cars | Lex Fridman Podcast #147
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The following is a conversation with Dmitry Dolgov, the CTO of Waymo, which is an autonomous driving company that started as Google's self-driving car project in 2009 and became Waymo in 2016.
Dmitry was there all along.
Waymo's currently leading in the fully autonomous vehicle space in that they actually have an at-scale deployment of publicly accessible autonomous vehicles driving passengers around with no safety driver, with nobody in the driver's seat.
This, to me, is an incredible accomplishment of engineering on one of the most difficult and exciting artificial intelligence challenges of the 21st century.
Quick mention of a sponsor followed by some thoughts related to the episode.
Thank you to Trial Labs, a company that helps businesses apply machine learning to solve real-world problems.
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Please check out the sponsors in the description to get a discount to support this podcast.
As a side note, let me say that autonomous and semi-autonomous driving was the focus of my work at MIT and is a problem space that I find fascinating and full of open questions from both a robotics and a human psychology perspective.
There's quite a bit that I could say here about my experiences in academia on this topic that reveal to me, let's say, the less admirable sides of human beings.
But I choose to focus on the positive, on solutions, on brilliant engineers like Dimitri and the team at Waymo, who work tirelessly to innovate and to build amazing technology that will define our future.
Because of Dimitri and others like him, I'm excited for this future.
And who knows, perhaps I too will help contribute something of value to it.
If you enjoy this thing, subscribe on YouTube, review it with 5 stars on Apple Podcasts, follow on Spotify, support on Patreon, or connect with me on Twitter at Lex Friedman.
And now, here's my conversation with Dimitri Dolgov.
When did you first fall in love with robotics or even computer science more in general?
Computer science first at a fairly young age.
Robotics happened much later.
I think my first interesting introduction to computers was Was in the late 80s when we got our first computer.
I think it was an IBM, I think IBM AT. Remember those things that had like a turbo button in the front?
Turbo button, yeah. The radio would press it and make the thing go faster.
Did that already have floppy disks?
Yeah, yeah, yeah. Like the 5.4-inch ones.
I think there was a bigger inch.
So when something, then 5 inches, then 3 inches...
Yeah, I think that was the 5. Maybe before that was the giant plates and I didn't get that.
But it was definitely not the 3-inch ones.
Anyway, so we got that computer.
I spent the first few months just playing video games, as you would expect.
I got bored of that, so I started messing around and trying to figure out how to make the thing do other stuff.
I got into exploring programming, and a couple of years later, I got to a point where I actually wrote a game, a lot of games, and a game developer, a Japanese game developer, actually offered to buy it for me for a few hundred bucks for a kid in Russia.
That's a big deal. That's a big deal, yeah.
I did not take the deal. Wow.
Integrity. Yeah. I instead...
Stupidity. Yes, that was not the most acute financial move that I made in my life, you know, looking back at it now.
I instead put it... It was, what did you call it back in the days?
It was a freeware thing, right?
It was not open source, but you could upload the binaries, you would put the game online, and the idea was that, you know, people like it, and then they, you know, contribute and they send you little donations, right?
So I did my quick math of like, you know, of course, you know, Thousands and millions of people are going to play my game, send me a couple of bucks a piece, you know, should definitely do that.
As I said, not the best final decision in my life.
You're already playing with business models at that young age.
Remember what language it was?
What programming it was? Oh, Pascal.
What? Pascal. Pascal.
And it had a graphical component, so it's not text-based.
Yeah, it was like, I think, 320 by 200, whatever it was.
I think that was kind of the earlier version. That's the resolution.
VGA resolution, right?
And I actually think the reason why this company wanted to buy it is not like the fancy graphics or the implementation.
It was maybe the idea of an actual game.
The idea of the game.
Well, one of the things, it's so funny, I used to play this game called Golden Axe, and the simplicity of the graphics and something about the simplicity of the music, it still haunts me.
I don't know if that's a childhood thing, I don't know if that's the same thing for Call of Duty these days for young kids, but I still think that when the games are simple, That simple purity allows your imagination to take over and thereby creating a more magical experience.
Now, with Better and Better Graphics, it feels like your imagination doesn't get to create worlds, which is kind of interesting.
It could be just an old man on a porch waving at kids these days that have no respect, but I still think that graphics almost get in the way of the experience.
I don't know. Flippy Bird.
Yeah. I don't know if the imagination...
It's closed. Yeah, but that's more about games that...
That's more like Tetris World where they optimally, masterfully create a fun, short-term dopamine experience versus I'm more referring to role-playing games where there's a story.
You can live in it for months or years.
Like, there's an Elder Scrolls series, which is probably my favorite set of games.
That was a magical experience.
And the graphics were terrible.
The characters were all randomly generated.
But I don't know. It pulls you in.
There's a story. It's like an interactive version of an Elder Scrolls Tolkien world.
And you get to live in it.
I don't know. I miss it.
One of the things that suck about being an adult is there's no...
You have to live in the real world as opposed to the Elder Scrolls world.
You know, whatever brings you joy, right?
Minecraft, right? Minecraft's a great example.
You create, like, it's not the fancy graphics, but it's the creation of your own worlds.
Yeah, that one is crazy. You know, one of the pitches for being a parent that people tell me is that you can, like, use the excuse of parenting to go back into the video game world.
And, like, that's like, you know, father-son, father-daughter time.
But really, you just get to play video games with your kids, so...
Anyway, at that time, did you have any ridiculously ambitious dreams of where, as a creator, you might go as an engineer?
What did you think of yourself as an engineer, as a tinker, or did you want to be like an astronaut or something like that?
You know, I'm tempted to make something up about robots, engineering, or mysteries of the universe, but...
That's not the actual memory that pops into my mind when you ask me about childhood dreams, so I'll actually share the real thing.
When I was maybe four or five years old, as we all do, I thought about what I wanted to do when I grow up, and I had this dream of being a traffic control cop.
You know, they don't have those todays, I think.
But, you know, back in the 80s and, you know, in Russia, you probably are familiar with that, Lex.
They had these, you know, police officers that would stand in the middle of intersection all day and they would have their, like, striped back and white batons that they would use to, you know, control the flow of traffic.
And, you know, for whatever reason, I was...
I'm strangely infatuated with this whole process, and that was my dream.
That's what I wanted to do when I grew up.
And my parents, both physics profs, by the way, I think were a little concerned with that level of ambition coming from their child at that age.
Well, it's an interesting, I don't know if you can relate, but I very much love that idea.
I have an OCD nature that I think lends itself very close to the engineering mindset, which is you want to kind of Optimize, you know, solve a problem by creating an automated solution, like a set of rules, a set of rules you can follow, and then thereby make it ultra-efficient.
I don't know if it was of that nature.
I certainly have that. There's like SimCity and factory-building games, all those kinds of things kind of speak to that engineering mindset.
Or did you just like the uniform?
I think it was more of the latter.
I think it was the uniform and the striped baton that made cars go in the right directions.
But I guess I did end up, I guess, working on the transportation industry one way or another.
No uniform, no. That's right.
Maybe it was my deep inner infatuation with the traffic control batons that led to this Okay, when was the leap from programming to robotics?
That happened later. That was after grad school.
And actually, cell driving cars was, I think, my first real hands-on introduction to robotics.
Wow. But I never really had that much hands-on experience.
In school and training, I worked on applied math and physics.
Then in college, I did more abstract computer science.
And it was after grad school that I really got involved in robotics, which was actually self-driving cars.
And that was a big flip.
What grad school?
So I went to grad school in Michigan, and then I did a postdoc at Stanford, which was the postdoc where I got to play with self-driving cars.
Yeah, so we'll return there.
Let's go back to Moscow.
So for episode 100, I talked to my dad, and also I grew up with my dad, I guess.
So I had to put up with him for many years.
And he went to the FISTECH or MIPT. It's weird to say in English because I've heard all of this in Russian.
Moscow Institute of Physics and Technology.
And to me that was like, I met some super interesting, as a child I met some super interesting characters.
It felt to me like the greatest university in the world, the most elite university in the world.
And just the people that I met that came out of there were like, Not only brilliant, but also special humans.
It seems like that place really tested the soul, both in terms of technically and spiritually.
So that could be just the romanticization of that place, I'm not sure.
So maybe you can speak to it.
But is it correct to say that you spent some time at Fistiach?
Yeah, that's right. Six years.
I got my bachelor's and master's in physics and math there.
And it's actually interesting because my dad, and actually both my parents went there, and I think all the stories that I heard, just like you, Alex, growing up about the place and how interesting and special and magical it was, I think that was a significant difference.
Maybe the main reason I wanted to go there for college.
Enough so that I actually went back to Russia from the U.S. I graduated high school in the U.S. You went back there?
I went back there, yeah. Wow.
Exactly the reaction most of my peers in college had.
But, you know, perhaps a little bit stronger.
You know, point me out as this crazy kid.
Were your parents supportive of that?
Yeah. Yeah. Like in your previous question, they supported me in letting me That's a bold move.
Wow. What was it like there? It was interesting.
Definitely fairly hardcore on the fundamentals of math and physics and lots of good memories from those times.
So, okay. So Stanford, how'd you get into autonomous vehicles?
I had the great fortune and great honor to join Stanford's DARPA Urban Challenge team in 2006.
This was a third in the sequence of the DARPA challenges.
There were two grand challenges prior to that, and then in 2007.
They held the DARPA Urban Challenge.
So, you know, I was doing my postdoc.
I joined the team and worked on motion planning for that competition.
So, okay. So, for people who might not know, I know from a certain perspective, autonomous vehicles is a funny world.
In a certain circle of people, everybody knows everything.
And in a certain circle, nobody knows anything in terms of general public.
So, it's interesting. It's a good question of what to talk about, but I do think that the Urban Challenge is worth revisiting.
It's a fun little challenge.
First, it sparked so many incredible minds to focus on one of the hardest problems of our time in artificial intelligence.
So that's a success from a perspective of a single little challenge.
But can you talk about what did the challenge involve?
So were there pedestrians?
Were there other cars?
What was the goal?
Who was on the team?
How long did it take?
Any fun sort of specs?
Sure, sure, sure. So the way the challenge was constructed and just a little bit of background, as I mentioned, this was the third competition in that series.
The first two were called the Grand Challenge.
The goal there was to just drive in a completely static environment.
You had to drive in a desert. It was very successful.
So then DARPA followed with what they called the Urban Challenge, where the goal was to build vehicles that could operate in more dynamic environments and share them with other vehicles.
There were no pedestrians there.
But what DARPA did is they took over an abandoned Air Force base.
And it was kind of like a little fake city that they built out there.
And they had a bunch of robots, cars that were autonomous in there all at the same time.
Mixed in with other vehicles driven by professional drivers.
And each car had a mission.
And so there's a crude map that they received at the beginning and they had a mission and go here and then there and over here.
And they all were sharing this environment at the same time.
They had to interact with each other.
They had to interact with the human drivers.
There's this very first, very rudimentary version of a self-driving car that could operate in an environment shared with other dynamic actors that, as you said, really, in many ways, kick-started this whole industry.
Okay, so who was on the team and how'd you do?
I forget. We came in second.
Perhaps that was my contribution to the team.
I think the Stanford team came in first in the DARPA challenge, but then I joined the team and, you know, you were the one with the bug and the code.
I mean, do you have sort of memories of some particularly challenging things or...
You know, one of the cool things, it's not, you know, this isn't a product, this isn't a thing that, you know, you have a little bit more freedom to experiment so you can take risks and there's, so you can make mistakes.
So is there interesting mistakes?
Is there interesting challenges that stand out to you, like taught you a good technical lesson or a good philosophical lesson from that time?
Yeah, you know, definitely a very memorable time.
Not really a challenge, but one of the most vivid memories that I have from the time, and I think that was actually one of the days that really got me hooked on this whole field, was The first time I got to run my software on the car, and I was working on a part of our planning algorithm that had to navigate in parking lots.
So it was something called free space motion planning.
So the very first version of that, we tried on the car.
It was on Stanford's campus in the middle of the night, and I had this little course constructed with cones in the middle of a parking lot.
So we were there at like 3 a.m.
You know, compile and turn over.
And, you know, it drove.
I actually did something quite reasonable.
And, you know, I was, of course, very buggy at the time and had all kinds of problems, but it was...
Pretty darn magical.
I remember going back and later at night trying to fall asleep and just being unable to fall asleep for the rest of the night.
Just my mind was blown.
And that's what I've been doing ever since for more than a decade.
In terms of challenges and interesting memories, like on the day of the competition, it was pretty nerve-wracking.
I remember standing there with Mike Montemarillo, who was The software lead wrote most of the code.
I did one little part of the planner.
Mike incredibly did pretty much the rest of it with a bunch of other incredible people.
But I remember standing on the day of the competition watching the car with Mike, and cars are completely empty.
They're lined up in the beginning of the race, and then DARPA sends them You know, on their mission, one by one, so then leave.
And, like, you just, they had these sirens.
They all had their different sirens, right?
Each siren had its own personality, if you will.
So, you know, off they go, and you don't see them.
You just kind of, and then every once in a while, they, you know, come a little bit closer to where the audience is, and you can kind of hear, you know, the sound of your car, and, you know, it seems to be moving along, so that, you know, gives you hope.
And then, you know, it goes away, and you can't hear it for too long.
You start getting anxious, right? So it's a little bit like, you know, sending your kids to college and, like, you know, You invested in them.
You hope you build it properly, but it's still anxiety-inducing.
So that was an incredibly fun few days.
In terms of bugs, as you mentioned, one that was my bug that caused us the loss of the first place.
There's still a debate that I occasionally have with people on the CMU team.
CMU came first, I should mention.
CMU, haven't heard of them, but yeah.
It's a small school.
It's really a glitch that they happen to succeed at something robotics-related.
Very scenic, though. Most people go there for the scenery.
It's a beautiful campus.
Unlike Stanford.
For people who don't know, CMU is one of the great robotics and artificial intelligence universities in the world.
CMU Carnegie Mellon University.
Okay, sorry, go ahead. Good PSA. So in the part that I contributed to, which was navigating parking lots, and the way that part of the mission worked is, in a parking lot, you would get from DARPA An outline of the map.
You basically get this, you know, giant polygon that defined the perimeter of the parking lot.
And there would be an entrance and, you know, so maybe multiple entrances or access to it.
And then you would get a goal.
Within that open space, XY heading, where the car had to park, it had no information about the obstacles that the car might encounter there, so it had to navigate completely free space from the entrance to the parking lot into that parking space.
And then once it parked there, it had to exit the parking lot while, of course, encountering and reasoning about all the obstacles that it encounters in real time.
So our interpretation, or at least my interpretation of the rules, was that you had to reverse out of the parking spot.
And that's what our cars did, even if there's no obstacle in front.
That's not what CMU's car did, and it just kind of drove right through.
So there's still a debate.
And of course, you know, if you stop and then reverse out and go out a different way, that costs you some time, right?
So there's still A debate whether, you know, it was my poor implementation that cost us extra time or whether it was, you know, CMU violating an important rule of the competition.
And, you know, I have my own opinion here.
In terms of other bugs, and like, I have to apologize to Mike Montemarillo.
Thank you for sharing this on air.
But it is actually one of the more memorable ones.
And it's something that's kind of become a bit of a metaphor and a label in the industry since then, I think, at least in some circles.
It's called the Victory Circle or Victory Lap.
Our cars did that.
So in one of the missions in the Urban Challenge, in one of the courses, there was this big oval right by the start and finish of the race.
So DARPA had a lot of the missions would finish in that same location.
And it was pretty cool because you could see the cars come by, kind of finish that part leg of the trip, that leg of the mission, and then go on and finish the rest of it.
And other vehicles would, you know, come, hit their waypoint, and, you know, exit the oval, and off they would go.
Our car, on the hand, would hit the checkpoint, and then it would do an extra lap around the oval, and only then, you know, leave and go in its merry way.
So over the course of, you know, the full day, it accumulated some extra time.
And the problem was that we had a bug where it wouldn't, you know, start reasoning about the next waypoint and plan a route to get to that next point until it hit a previous one.
And in that particular case, by the time you hit that one, it was too late for us to consider the next one and kind of make a lane change so that every time it would do like an extra lap.
And that's the Stanford victory lap.
The victory lap.
I feel like there's something philosophically profound in there somehow.
But I mean, ultimately, everybody is a winner in that kind of competition.
And it led to sort of famously to the creation of Google Self-Driving Car Project and now Waymo.
So can we give an overview of how is Waymo born?
How is the Google Self-Driving Car Project born?
What is the mission?
What is the hope? What is the engineering kind of set of milestones that it seeks to accomplish?
There's a lot of questions in there.
Yeah. But you're right.
The DARPA Urban Challenge and the previous DARPA Grand Challenges led, I think, to a very large degree to that next step.
Larry and Sergey, Larry Page and Sergey Brand, Google Founders, saw that competition and believed in the technology.
The Google self-driving car project was born.
You know, at that time, and we started in 2009, it was a pretty small group of us, about a dozen people who came together to work on this project at Google.
At that time, we saw an That incredible early result in the DARPA Urban Challenge, I think we're all incredibly excited about where we got to, and we believed in the future of the technology, but we still had a very rudimentary understanding of the problem space.
So the first goal of this project in 2009 was to really better understand what we're up against.
And with that goal in mind, when we started the project, we created a few milestones for ourselves that Maximized learnings, if you will.
The two milestones were, you know, one was to drive 100,000 miles in autonomous mode, which was, at that time, orders of magnitude that more than anybody has ever done.
And the second milestone was to drive 10 routes.
Each one was 100 miles long.
They were specifically chosen to be extra spicy, extra complicated, and sampled the full complexity of that domain.
And you had to drive each one from beginning to end with no intervention, no human intervention.
So you would get to the beginning of the course, you would press the button that would engage in autonomy, and you had to go for 100 miles beginning to end with no interventions.
It sampled, again, the full complexity of driving conditions.
Some were on freeways.
We had one route that went all through all the freeways and all the bridges in the Bay Area.
You know, we had some that went around Lake Tahoe and kind of mountains roads.
We had some that drove through dense urban environments like in downtown Palo Alto and through San Francisco.
So it was incredibly interesting to work on.
And it took us just under two years, about a year and a half, a little bit more, to finish both of these milestones.
And in that process, A, it was an incredible amount of fun, probably the most fun I had in my professional career.
And you're just learning so much.
You are, you know, the goal here is to learn and prototype.
You're not yet starting to build a production system, right?
So you just, you were, you know, this is when you're kind of, you know, Working 24-7 and, you know, hacking things together.
And you also don't know how hard this is.
I mean, that's the point. Like, so, I mean, that's an ambitious, if I put myself in that mindset, even still, that's a really ambitious set of goals.
Like, just those two, just picking...
Picking 10 different difficult, spicy...
Challenges and then having zero interventions.
So like not saying gradually we're going to like, you know, over a period of 10 years, we're going to have a bunch of roots and gradually reduce the number of interventions, you know, that literally says like by as soon as possible, we want to have zero and on hard roads.
So like to me, if I was facing that, it's unclear that whether that takes two years or whether that takes 20 years.
It took us under two.
I guess that speaks to a really big difference between doing something once and having a prototype where you're going after learning about the problem versus how you go about engineering a product where you properly do evaluation, you look at metrics, you drive down, and you're confident that you can do that at home.
And I guess that's why it took a dozen people, you know, 16 months or a little bit more than that, back in 2009 and 2010, with the technology of, you know, more than a decade ago, that amount of time to achieve that milestone of, you know, 10 routes, 100 miles each, and no interventions.
It took us a little bit longer to get to a full driverless product that customers use.
That's another really important moment.
Is there some memories of technical lessons?
What did you learn about the problem of driving from that experience?
I mean, we can now talk about what you learned from modern-day Waymo, but I feel like you may have learned some profound things in those early days, even more so, because it feels like what Waymo is now is trying to, you know, how to do scale, how to make sure you create a product, how to make sure it's safe, you know, those things, which is all fascinating challenges.
But, like, you were facing the more fundamental philosophical problem of driving in those early days.
Like, what the hell is driving?
Maybe I'm, again, romanticizing it, but is there some valuable lessons you picked up over there at those two years?
A ton. The most important one is probably that we believe that it's doable.
And we've gotten far enough into the problem that we had, I think, only a glimpse of the true complexity.
Of that domain.
It's a little bit like climbing a mountain where you kind of see the next peak and you think that's kind of the summit, but then you get to that and you kind of see that this is just the start of the journey.
But we've tried, we've sampled enough of the problem space and we've made enough rapid success, even with technology of 2009, 2010, that it gave us confidence to then pursue this as a real product.
Okay, so the next step.
You mentioned the milestones that you had in those two years.
What are the next milestones that then led to the creation of Waymo and beyond?
It was a really interesting journey.
Waymo came a little bit later.
We completed those milestones in 2010.
That was the pivot when we decided to focus on actually building a product using this technology.
The initial couple years after that, we were focused on a freeway, what you would call a driver assist, maybe an L3 driver assist program.
Then around 2013, we've learned enough We thought more deeply about the product that we wanted to build that we pivoted.
We pivoted towards this vision of building a driver and deploying a fully driverless vehicles without a person.
And that's the path that we've been on since then.
And it was exactly the right decision for us.
So there was a moment where you also considered, like, what is the right trajectory here?
What is the right role of automation in the task of driving?
It wasn't from the early days, obviously, you want to go fully autonomous.
From the early days, it was not.
I think it was around 2013, maybe, that we've...
That became very clear, and we made that pivot, and it also became very clear that the way you go building a driver system is fundamentally different from how you go building a fully driverless vehicle.
Pivoted towards the latter, and that's what we've been working on ever since.
And so that was around 2013.
Then there's sequence of really meaningful for us, really important defining milestones since then.
And 15, we had our first, actually the world's first, fully driverless ride on public roads.
It was in a custom-built vehicle that we had.
You must have seen those. We called them the Firefly, that funny-looking, marshmallow-looking thing.
And we put...
A passenger, his name was Steve Mann, a great friend of our project from the early days.
The man happens to be blind.
So we put him in that vehicle.
The car had no steering wheel, no pedals.
It was an uncontrolled environment.
No lead or chase cars, no police escorts.
And we did that trip a few times in Austin, Texas.
So that was a really big milestone.
But that was in Austin? Yeah.
Cool. Okay. And we only, but at that time, we were only It took a tremendous amount of engineering.
It took a tremendous amount of validation to get to that point, but we only did it a few times.
We only did that. It was a fixed route.
It was not kind of a controlled environment, but it was a fixed route, and we only did it a few times.
In 2016, end of 2016, beginning of 2017 is when we founded Waymo, the company.
That was the next phase of the project where we believed in the commercial vision of this technology.
And it made sense to create an independent entity within that alphabet umbrella to pursue this product at scale.
Beyond that, in 2017, later in 2017, was another really huge step for us, really big milestone, where we started, I think it was October of 2017, when we started regular driverless operations on public roads.
That first day of operations, we drove In one day, in that first day, 100 miles in driverless fashion.
And the most important thing about that milestone was not that 100 miles in one day, but that it was the start of regular, ongoing driverless operations.
And when you say driverless, it means no driver?
That's exactly right. So on that first day, we actually had a mix.
And we didn't want to be on YouTube and Twitter that same day.
So in many of the rides, we had somebody in the driver's seat, but they could not disengage.
Like the car could not disengage.
But actually, on that first day, Some of the miles were driven in just a completely empty driver's seat.
And this is the key distinction that I think people don't realize, you know, that oftentimes when you talk about autonomous vehicles, there's often a driver in the seat that's ready to take over, what's called a safety driver.
And then Waymo is really one of the only companies, at least that I'm aware of, or at least as like boldly and carefully and all of that, actually has cases, and now we'll talk about more and more, where there's literally no driver.
So that's another interesting case of where the driver's not supposed to disengage.
That's like a nice middle ground.
They're still there, but they're not supposed to disengage.
But really, there's the case when there's no driver Okay, there's something magical about there being nobody in the driver's seat.
Like, just like to me, you mentioned the first time you wrote some code for free space navigation of the parking lot, that was like a magical moment.
To me, just sort of as an observer of robots, The first magical moment is seeing an autonomous vehicle make a left turn, apply sufficient torque to the steering wheel to where there's a lot of rotation.
And for some reason, and there's nobody in the driver's seat, for some reason that communicates that here's a being with power that makes a decision.
There's something about like the steering wheel, because we perhaps romanticize the notion of the steering wheel.
It's so essential to our conception, our 20th century conception of a car.
And it turning the steering wheel with nobody in driver's seat, that to me, I think maybe to others, it's really powerful.
Like this thing is in control.
And then there's this leap of trust that you give, like I'm gonna put my life in the hands of this thing that's in control.
So in that sense, when there's no driver in the driver's seat, that's a magical moment for robots.
So I got the chance last year to take a ride in a Waymo vehicle, and that was the magical moment.
There's like nobody in the driver's seat.
It's like the little details.
You would think it doesn't matter whether there's a driver or not, but if there's no driver and the steering wheel is turning on its own, I don't know.
That's magical.
It's absolutely magical.
I've taken many of these rides in a completely empty car.
No human in the car pulls up.
You call it on your cell phone, it pulls up.
You get in, it takes you on its way.
There's nobody in the car but you, right?
That's something we call fully driverless.
Yeah, it is magical.
It is transformative.
This is what we hear from our writers.
It really changes your experience.
And that really is what unlocks the real potential of this technology.
But coming back to our journey, that was 2017 when we started truly driverless operations.
Then in 2018, we've launched our public commercial service that we called Waymo One in Phoenix.
In 2019, we started offering truly driverless writer-only rights to our early writer population of users.
And then, you know, 2020 has also been a pretty interesting year.
One of the first ones, less about technology, but more about the maturing and the growth of Waymo as a company.
We raised our first round of external financing this year.
We were part of Alphabet, so obviously we have access to significant resources.
But on the journey of Waymo maturing as a company, it made sense for us to partially go externally in this round.
We raised about $3.2 billion from that round.
We've also started putting our fifth generation of our driver, our hardware, that is on the new vehicle, but it's also a qualitatively different set of self-driving hardware that is now on the JLR pace.
So that was a very important step for us.
Hardware specs, fifth generation.
I think it would be fun to maybe, I apologize if I'm interrupting, but maybe talk about maybe the generations with a focus on what we're talking about in the fifth generation in terms of hardware specs.
Like, what's on this car?
Sure. So we separated out the actual car that we are driving from the self-driving hardware we put on it.
Right now we have, so this is, as I mentioned, the fifth generation.
We've gone through, we started building our own hardware many, many years ago, and that Firefly vehicle also had The hardware suite that was mostly designed, engineered, and built in-house. LiDARs are one of the more important components that we design and build from the ground up.
So on the fifth generation of our drivers of our self-driving hardware that we're switching to right now, We have, as with previous generations, in terms of sensing, we have lidars, cameras, and radars. And we have a pretty beefy computer that processes all that information and makes decisions in real time on board the car.
And it's really a qualitative jump forward in terms of the capabilities and The various parameters and aspects of the hardware compared to what we had before and compared to what you can get off the shelf in the market today.
Meaning from 5th to 4th or from 5th to 1st?
Definitely from 1st to 5th, but also from the 4th.
That was the world's dumbest question.
Definitely from 4th to 5th, as well as that last step is a big step forward.
So everything's in-house, so LiDAR is built in-house, and cameras are built in-house?
It's different.
We work with partners. There are some components that we get from our manufacturing and supply chain partners.
What exactly is in-house is a bit different.
We do a lot of custom design on all Of our sensing model, there's lighters, radars, cameras, you know, exactly.
Lighters are almost exclusively in-house and some of the technologies that we have, some of the fundamental technologies there are completely unique to Waymo.
That is also largely true about radars and cameras.
It's a little bit more of a mix in terms of what we do ourselves versus what we get from partners.
Is there something super sexy about the computer that you can mention that's not top secret?
For people who enjoy computers?
There's a lot of machine learning involved, but there's a lot of just basic computers.
You have to probably do a lot of signal processing on all the different sensors.
You have to integrate everything that has to be in real time.
There's probably some kind of redundancy type of situation.
Is there something interesting you could say about the computer for the people who love hardware?
It does have all of the characteristics, all the properties that you just mentioned.
Redundancy, very beefy compute for general processing as well as inference and ML models.
It is some of the more sensitive stuff that I don't want to get into for IP reasons, but we've shared a little bit in terms of the specs of the sensors that we have on the car.
We actually shared some videos of what our lighters see in the world.
We have 29 cameras, we have five lighters, we have six radars on these vehicles, and you can kind of get a feel for the amount of Data that they're producing, that all has to be processed in real time to do perception, to do complex reasoning.
That kind of gives you some idea of how beefy those computers are, but I don't want to get into specifics of exactly how we build them.
Okay, well, let me try some more questions that you can't get into the specifics of, like GPU-wise.
Is that something you can get into?
You know, I know that Google works with TPUs and so on.
I mean, for machine learning folks, it's kind of interesting.
Or is there no How do I ask it?
I've been talking to people in the government about UFOs and they don't answer any questions, so this is how I feel right now asking about GPUs.
But is there something interesting that you could reveal or leave it up to our imagination, some of the compute?
Is there any fun trickery?
Like I talked to Chris Latner for a second time and he was a key person about TPUs and there's a lot of fun stuff going on in Google in terms of hardware that optimizes for machine learning.
Is there something you can reveal in terms of how much, you mentioned customization, how much customization there is for hardware for machine learning purposes?
I'm going to be like that government person about UFOs.
I guess I will say that compute is really important.
We have very data-hungry and compute-hungry ML models all over our stack, and this is where Both being part of Alphabet as well as designing our own sensors and the entire hardware suite together, where on one hand you get access to really rich raw sensor data that you can pipe from your sensors into your compute platform.
And build the whole pipe from raw sensor data to the big compute as we then have the massive compute to process all that data.
This is where we're finding that having a lot of control of that hardware part of the stack is really advantageous.
One of the fascinating magical places to me, again, might not be able to speak to the details, but it is the other compute, which is like, we're just talking about a single car.
But the driving experience is a source of a lot of fascinating data, and you have a huge amount of data coming in on the car.
And the infrastructure of storing some of that data To then train or to analyze or so on.
That's a fascinating piece of it.
I understand a single car.
I don't understand how you pull it all together in a nice way.
Is that something that you could speak to in terms of the challenges of...
Of seeing the network of cars and then bringing the data back and analyzing things like edge cases of driving, be able to learn on them to improve the system, to see where things went wrong, where things went right, and analyze all that kind of stuff.
Is there something interesting there from an engineering perspective?
Oh, there's an incredible...
Amount of really interesting work that's happening there, both in the real-time operation of the fleet of cars and the information that they exchange with each other in real-time to make better decisions, as well as on the off-board component, where you have to deal with massive amounts of data for training your ML models, evaluating the ML models, for simulating the entire system, and for evaluating your entire system.
And this is where Being part of Alphabet has been tremendously advantageous.
We consume an incredible amount of compute for ML infrastructure.
We build a lot of custom frameworks to get good at data mining, finding the interesting edge cases for training and for evaluation of the system for both Training and evaluating sub-components and sub-parts of the system in various ML models, as well as evaluating the entire system and simulation.
Okay, that first piece that you mentioned, that cars communicating to each other, essentially.
I mean, perhaps through a centralized point.
That's fascinating, too.
How much does that help you?
Like if you imagine, you know, right now the number of Waymo vehicles is whatever, X. I don't know if you can talk to what that number is, but it's not in the hundreds of millions yet.
And imagine if the whole world is Waymo vehicles.
Like that changes potentially the power of connectivity.
Like the more cars you have, I guess actually if you look at Phoenix, because there's enough vehicles, there's enough, when there's like some level of density, you can start to probably do some really interesting stuff with the fact that cars can negotiate, can Can communicate with each other and thereby make decisions.
Is there something interesting there that you can talk to about how does that help with the driving problem as compared to just a single car solving the driving problem by itself?
Yeah, it's a spectrum.
First, I'll say that it helps.
And it helps in various ways, but it's not required.
Right now, the way we build our system, each car can operate independently.
They can operate with no connectivity.
So I think it is important that you have a fully autonomous, fully capable computerized driver that each car has.
Then they do share information, and they share information in real time.
It really helps. Do this today is, you know, whenever one car encounters something interesting in the world, whether it might be an accident or a new construction zone, that information immediately gets, you know, uploaded over the air and is propagated to the rest of the fleet.
And that's kind of how we think about maps as priors in terms of the knowledge of our fleet of drivers that is distributed across the fleet and it's updated in real time.
So that's one use case.
You can imagine as the density of these vehicles go up that they can exchange more information in terms of what they're planning to do and start influencing how they interact As well as, you know, potentially sharing some observations, right? To help with, you know, if you have enough density of these vehicles where, you know, one car might be seeing something that another is relevant to another car that is very dynamic.
You know, it's not part of kind of your updating your static prior of the map of the world, but it's more of a dynamic information that could be relevant to the decisions that another car is making in real time.
So you can see them exchanging that information and you can build on that.
But again, I see that as an advantage, but it's, you know, not a requirement.
So what about the human in the loop?
So when I got a chance to drive with a ride in a Waymo, there's customer service.
So there's somebody that's able to dynamically tune in and help you out.
What role does the human play in that picture?
That's fascinating. The idea of teleoperation to be able to remotely control a vehicle.
So here what we're talking about is like Like a human being able to, in a frictionless way, sort of help you out.
I don't know if they're able to actually control the vehicle.
Is that something you could talk to?
Yes. Okay. To be clear, we don't do teleoperation.
I'm going to believe in teleoperation for various reasons.
That's not what we have in our cars.
We do, as you mentioned, have a version of customer support.
We call it live health.
In fact, we find that it's very important for our rider experience, especially if it's your first trip.
You've never been in a fully driverless rider-only Waymo vehicle.
You get in, there's nobody there.
So you can imagine having all kinds of questions in your head, like how this thing works.
So we've put a lot of thought into guiding our Our riders, our customers, through that experience, especially for the first time, they get some information on the phone.
If the fully driverless vehicle is used to service their trip, when you get into the car, we have an in-car screen and audio that kind of guides them and explains what to expect.
They also have a button that they can push that will connect them to a real-life human being that they can talk to about this whole process.
So that's one aspect of it.
I should mention that there is another function that humans provide to our cars, but it's not teleoperation.
You can think of it a little bit more like fleet assistance, kind of like traffic control that you have, where our cars, again, they're responsible on their own for making all of the decisions, all of the driving decisions that don't require connectivity.
Anything that is safety or latency critical is done purely autonomously by our onboard system.
But there are situations where if connectivity is available, a car encounters a particularly challenging situation.
You can imagine like a super hairy scene of an accident.
The cars will do their best.
They will recognize that it's an off-nominal situation.
They will do their best to come up with the right interpretation and the best course of action in that scenario.
But if connectivity is available, they can ask for confirmation from a human assistant to confirm those actions and perhaps provide a little bit of contextual information and guidance.
So, October 8th was when you're talking about the, was Waymo launched the fully self, the public version of its fully driverless, that's the right term, I think, service in Phoenix.
Is that October 8th?
That's right. It was the introduction of fully driverless, writer-only vehicles into our public Waymo One service.
Okay, so that's amazing.
So it's like anybody can get into Waymo in Phoenix?
So we previously had people in our early rider program taking fully driverless rides in Phoenix.
And just a little while ago, on October 8th, we opened that mode of operation to the public.
So I can download the app and go on a ride.
There's a lot more demand right now for that service than we have capacity.
So we're kind of managing that, but that's exactly the way you described it.
Yeah, that's interesting. So there's more demand than you can handle.
What has been reception so far?
Okay, so this is a product, right?
That's a whole other discussion of how compelling of a product it is.
Great, but it's also one of the most transformational technologies of the 21st century.
So it's also like a tourist attraction.
It's fun to be a part of it.
So it'd be interesting to see, what do people say?
What have been the feedback so far?
Still early days, but so far the feedback has been incredible.
It's incredibly positive.
We asked them for feedback during the ride.
We asked them for feedback after the ride as part of their trip.
We asked them some questions. We asked them to rate the performance of our driver.
By far, most of our drivers give us five stars in our app.
Which is absolutely great to see.
And they're also giving us feedback on things we can improve.
And that's one of the main reasons we're doing this as Phoenix.
And over the last couple of years and every day today, we are just learning a tremendous amount of new stuff from our users.
There's no substitute for actually doing the real thing, actually having a fully driverless product out there in the field with users that are actually paying us money to get from point A to point B. So this is a legitimate, like, it's a paid service?
That's right. And the idea is you use the app to go from point A to point B, and then what are the A's?
What's the freedom of the starting and ending places?
It's an area of geography where that service is enabled.
It's a decent size of geography of territory.
It's actually larger than the size of San Francisco.
And within that, you have full freedom of selecting where you want to go.
Of course, there's some on your app, you get a map, you tell the car where you want to be picked up, where you want the car to pull over and pick you up, and then you tell it where you want to be dropped off.
And of course, there are some exclusions, in terms of where the car is allowed to pull over.
Right? So, you know, that you can't do.
But, you know, besides that, it's...
Amazing. It's not like a fixed...
I guess, I don't know, maybe that's what's the question behind your question, but it's not a, you know, preset set of...
Yes, I guess. So within the geographic constraints, within that area, anywhere else, it can be picked up and dropped off anywhere.
That's right. And, you know, people use them on, like, all kinds of trips.
And we have an incredible spectrum of riders.
I think the youngest actually have car seats in them, and we have, you know, people taking their kids on rides.
I think the youngest riders we had on cars are, you know, one or two years old, you know, and the full spectrum of use cases.
People, you can take them to, you know, schools, to, you know, go grocery shopping, To restaurants, to bars, you know, run errands, you know, go shopping, et cetera, et cetera.
You can go to your office, right?
Like, the full spectrum of use cases.
And people, you know, use them in their daily lives to get around.
And we see all kinds of, you know, really interesting use cases.
And that is providing us incredibly valuable experience that we then, you know, use to improve our product.
So, as somebody who's done a few long rants with Joe Rogan and others about the toxicity of the internet and the comments and the negativity in the comments, I'm fascinated by feedback.
I believe that most people are good and kind and intelligent and can provide Even in disagreement, really fascinating idea.
So on a product side, it's fascinating to me.
How do you get the richest possible user feedback to improve?
What are the channels that you use to measure?
Because you're no longer That's one of the magical things about autonomous vehicles.
It's frictionless interaction with the human.
So you don't get to, you know, it's just giving a ride.
So how do you get feedback from people in order to improve?
Yeah, great question.
Various mechanisms. So as part of the normal flow, we ask people for feedback.
As the car is driving around, we have on the phone and in the car, we have a touchscreen in the car.
You can actually click some buttons and provide real-time feedback on how the car is doing and how the car is handling a particular situation, both positive and negative.
So that's one channel. We have, as we discussed, customer support or life help, where if a customer has a question or he has some sort of concern, they can talk to a person.
So that is another mechanism that gives us feedback.
At the end of a trip, we also ask them how things went.
They give us comments and star rating.
We also ask them to explain what went well and what could be improved.
And we have Our writers are providing, you know, very rich feedback there.
A large fraction is very passionate and very excited about this technology, so we get really good feedback.
We also run UXR studies, right?
You know, specific that are kind of more, you know, go more in depth, and we all run both kind of lateral and longitudinal studies.
Where we have, you know, deeper engagement with our customers.
You know, we have our user experience research team tracking over time.
That's when it's about longitudinal. That's cool.
That's exactly right. And, you know, that's another really valuable source of feedback.
We're just covering a tremendous amount.
People go grocery shopping and they want to load 20 bags of groceries in our cars.
That's one workflow that you maybe don't think about getting just right when you're building the driverless product.
I have people who bike as part of their trip.
So they bike somewhere, then they get on our cars, they take apart their bike, they load into our vehicle, and that's where we want to pull over and how that get in and get out process works.
It provides us very useful feedback.
In terms of what makes a good pick-up and drop-off location, we get really valuable feedback.
And in fact, we had to do some really interesting work with high-definition maps and thinking about walking directions.
If you imagine you're in a store, in some giant space, and then you want to be picked up somewhere.
If you just drop a pin at a current location, which is maybe in the middle of a shopping mall, what's the best Location for the car to come pick you up.
And you can have simple heuristics where you just kind of take your cleaning distance and find the nearest spot where the car can pull over that's closest to you, but oftentimes that's not the most convenient one.
I have many anecdotes where that heuristic breaks in horrible ways.
One example that I often mention is Somebody wanted to be dropped off in Phoenix, and we picked a location that was close, the closest to where the pin was dropped on the map in terms of latitude and longitude.
But it happened to be on the other side of a parking lot that had this row of cacti, and the poor person had to, like, walk all around the parking lot to get to where they wanted to be in 110 degree heat.
So that, you know, that was about it.
So then, you know, we took all, take all of these, all of that feedback from our users and incorporate it into our system and improve it.
Yeah, I feel like that's like requires AGI to solve the problem of like, when you're, which is a very common case, when you're in a big space of some kind, like apartment building, it doesn't matter, it's some large space.
And then you call the, like a Waymo from there, right?
Like, whatever, it doesn't matter, rideshare vehicle.
And like, where's the pin supposed to drop?
I think that requires AGI. Okay, the alternative, which I think the Google search engine has taught, is there's something really valuable about the perhaps slightly dumb answer, but a really powerful one, which is what was done in the past by others.
What was the choice made by others?
In terms of Google Search, when you have billions of searches, you could see when they recommend what you might possibly mean, they suggest based on not some machine learning thing, which they also do, but on what was successful for others in the past and finding a thing that they were happy with.
Is that integrated at all with Waymo, like what pickups worked for others?
It is. I think you're exactly right.
So it's an interesting problem.
Naive solutions have interesting failure modes.
So there's definitely lots of things that It can be done to improve.
And both learning from what works, what doesn't work in actual, from getting richer data and getting more information about the environment and richer maps.
But you're absolutely right that there's something I think there's some properties of solutions that, in terms of the effect that they have on users, so much, much, much better than others, right?
And predictability and understandability is important.
So you can have maybe something that is not quite as optimal, but is very natural and predictable to the user and kind of works the same way all the time.
And that matters.
That matters a lot for the user experience.
But, you know, to get to the basics, The pretty fundamental property is that the car actually arrives where you told it to arrive.
You can always change it, see it on the map, and you can move it around if you don't like it, but that property that the car actually shows up on the pin is critical.
Which, you know, where compared to some of the human-driven analogs, I think, you know, you can have more unpredictability.
It's actually the fact, if I have a little bit of a detour here, I think the fact that it's, you know, your phone and the car, it's two computers talking to each other, Uh, can lead to some really interesting things we can do in terms of the user interfaces, you know, both in terms of function, uh, like the car actually shows up exactly where you told it, uh, you want it to be, but also some, you know, really interesting things on the user interface, like as the car is driving, as you, you know, call it and it's on the way to come and pick you up.
And of course you get the position of the car and the route on the map, uh, And they actually follow that route, of course.
But it can also share some really interesting information about what it's doing.
So, you know, our cars, as they are coming to pick you up, if a car is coming up to a stop sign, it will actually show you that, like, it's there sitting because it's at a stop sign.
Or a traffic light will show you that it's sitting at a red light.
So, you know, they're like little things, right?
But I find those little touches really interesting.
Interesting, really magical.
And it's just, you know, little things like that that you can do to kind of delight your users.
You know, this makes me think of, there's some products that I just love.
Like, there's a company called Rev, Rev.com, where I like for this podcast, for example, I can just drag and drop a video.
And then they do all the captioning.
It's humans doing the captioning, but they connect you.
They automate everything of connecting you to the humans and they do the captioning and transcription.
It's all effortless. And I remember when I first started using them, it was like...
Life is good. Like, because it was so painful to figure that out earlier.
The same thing with something called iZotope RX, this company I use for cleaning up audio, like the sound cleanup they do.
It's like drag and drop and it just cleans everything up very nicely.
Another experience like that I had with Amazon one-click purchase, first time.
I mean, other places do that now, but just the effortlessness of purchasing, making it frictionless.
It kind of communicates to me, like, I'm a fan of design, I'm a fan of products, that you can just create a really pleasant experience.
The simplicity of it, the elegance, just makes you fall in love with it.
So, do you think about this kind of stuff?
I mean, that's exactly what we've been talking about.
It's like the little details that somehow make you fall in love with the product.
Is that... We went from, like, Urban Challenge days where...
Where love was not part of the conversation, probably.
And to this point where there's human beings and you want them to fall in love with the experience, is that something you're trying to optimize for, trying to think about, like, how do you create an experience that people love?
Absolutely. I think that's the vision, is removing any friction or complexity from Getting our users, our riders, to where they want to go.
Making that as simple as possible.
And then beyond that, just transportation.
Making things and goods get to their destination as seamlessly as possible.
You know, a drag and drop experience where I kind of express your intent and then, you know, it just magically happens.
And for our riders, that's what we're trying to get to is you download an app and you click and car shows up.
It's the same car. It's very predictable.
It's a safe and high quality experience.
And then it gets you, you know, very reliable, very convenient, uh, Frictionless way to where you want to be.
And along the journey, I think we also want to do little things to delight our users.
Like the ride-sharing companies, because they don't control the experience, I think, they can't make people fall in love necessarily with the experience.
Or maybe they haven't put in the effort, but...
I think if I were to speak to the ride sharing experience I currently have, it's just very convenient.
But there's a lot of room for like falling in love with it.
Like we can speak to sort of car companies.
Car companies do this well.
You can fall in love with a car, right?
And be like a loyal car person, like whatever.
Like I like badass Hot Rods.
I guess 69 Corvette.
And at this point, you know, you can't really...
Cars are so...
Owning a car is so 20th century, man.
But is there something about the Waymo experience where you hope that people will fall in love with it?
Is that part of it?
Or is it just about making a convenient ride?
Not ride-sharing, I don't know what the right term is, but just a convenient A to B autonomous transport.
Or like, do you want them to fall in love with Waymo?
Maybe elaborate a little bit.
I mean, almost like from a business perspective, I'm curious.
Do you want to be in the background invisible, or do you want to be a source of joy that's very much in the foreground?
I want to provide the best, most enjoyable transportation solution.
And, uh, and that means building it, building our product and building our service in a
way that people do, uh, kind of use in a very seamless, frictionless way in their, in their
day to day lives.
And I think that does mean in some way falling in love in that product, right?
It just kind of becomes part of your routine.
It comes down in my mind to safety, predictability of the experience, and Privacy, I think, aspects of it, right?
Our cars, you get the same car, you get very predictable behavior, and that is important, I think, if you're gonna use it in your daily life.
Privacy, I mean, when you're in a car, you can do other things.
You're spending a bunch, just another space where you're spending a significant part of your life.
So not having to share it with other people who you don't wanna share it with, I think is a very nice property.
Maybe you want to take a phone call or do something else in the vehicle.
And safety on the quality of the driving, as well as the physical safety of not having to share that ride is important to a lot of people.
What about the idea that when When there's a human driving and they do a rolling stop on a stop sign, sometimes you get an Uber or Lyft or whatever, a human driver, and they can be a little bit aggressive as drivers.
It feels like not all aggression is bad.
Now, that may be a wrong, again, 20th century conception of driving.
Maybe it's possible to create a driving experience.
If you're in the back, busy doing something, maybe aggression is not a good thing.
It's a very different kind of experience, perhaps.
But it feels like, in order to navigate this world, you need to...
How do I phrase this?
You need to kind of bend the rules a little bit, or at least test the rules.
I don't know what language politicians use to discuss this, but whatever language they use, you like flirt with the rules, I don't know.
But like you sort of have a bit of an aggressive way of driving that asserts your presence in this world, thereby making other vehicles and people respect your presence, and thereby allowing you to sort of navigate through intersections in a timely fashion.
I don't know if any of that made sense, but how does that fit into the experience of driving autonomously?
It's a lot of sense. You're hitting on a very important point of a number of behavioral components and parameters that make your driving feel assertive and natural, comfortable, predictable. Our cars will follow rules.
They will do the safest thing possible in all situations.
Let me be clear on that. But if you think of Really, really, you know, good drivers.
Just, you know, think about, you know, professional lemon drivers, right?
They will follow the rules. They're very, very smooth.
And yet they're very efficient.
But they're assertive.
They're comfortable for the people in the vehicle.
They're predictable for the other people outside the vehicle that they share the environment with.
And that's the kind of driver that we want to build.
And you think if, you know, maybe there's a sport analogy there, right?
You know, you can In many sports, the true professionals are very efficient in their movements.
They don't do hectic flailing.
They're smooth and precise, and they get the best results.
That's the kind of driver that we want to build.
In terms of aggressiveness, yeah, you can roll through the stop signs, you can do crazy lane changes.
It typically doesn't get you to your destination faster.
Typically not the safest or most predictable, most comfortable thing to do.
But there is a way to do both.
And that's what we're doing.
We're trying to build a driver that is safe, comfortable, smooth, and predictable.
Yeah, that's a really interesting distinction.
I think in the early days of autonomous vehicles, the vehicles felt cautious as opposed to efficient.
And still probably...
But when I rode in the Waymo, I mean, there was...
It was quite assertive.
It moved pretty quickly.
Like... Yeah, I mean, one of the surprising feelings was that it actually...
It went fast.
And it didn't feel like...
Awkwardly cautious than autonomous vehicles.
So I've also programmed autonomous vehicles and everything I've ever built felt awkwardly, either overly aggressive, especially when it was my code, or awkwardly cautious is the way I would put it.
And Waymo's vehicle felt...
Like, assertive and I think efficient is like the right terminology here.
It wasn't, and I also like the professional limo driver.
Because we often think like, you know, an Uber driver or a bus driver or a taxi.
The funny thing is people think that taxi drivers are professionals.
I mean, that's like saying I'm a professional walker just because I've been walking all my life.
I think there's an art to it, right?
And if you take it seriously as an art form, then there's a certain way that mastery looks like.
It's interesting to think about what does mastery look like in driving?
And perhaps what we associate with aggressiveness is unnecessary.
It's not part of the experience of driving.
It's like unnecessary fluff, that efficiency.
You can create a good driving experience within the rules.
I mean, you're the first person to tell me this, so it's kind of interesting.
I need to think about this. But that's exactly what it felt like with Waymo.
I kind of had this intuition, maybe it's the Russian thing, I don't know, that you have to break the rules in life to get anywhere.
But maybe, maybe it's possible that that's not the case.
In driving. I have to think about that.
But it certainly felt that way on the streets of Phoenix when I was there in Waymo.
That was a very pleasant experience and it wasn't frustrating in that, like, come on, move already kind of feeling.
That wasn't there.
Yeah, I mean, that's what we're going after.
Yeah. I don't think you have to pick one.
I think truly good driving gives you both efficiency, assertiveness, but also comfort and predictability and safety.
And that's what fundamental improvements in the core capabilities truly unlock.
And you can kind of think of it as precision and recoil.
Trade-off. You have certain capabilities of your model, and then it's very easy when you have some curve of precision and recall, you can move things around and you can choose your operating point and you're trading off precision versus recall, false positives versus false negatives.
And you can tune things on that curve and be kind of more cautious or more aggressive, but then aggressive is bad or cautious is bad.
But true capabilities come from actually moving the whole curve up.
And then you are kind of on a very different plane of those trade-offs.
And that's what we're trying to do here is to move the whole curve up.
Before I forget, let's talk about trucks a little bit.
So I also got a chance to check out some of the Waymo trucks.
I'm not sure if we want to go too much into that space, but it's a fascinating one.
So maybe we can mention at least briefly Waymo is also now doing autonomous trucking.
And how different philosophically and technically is that whole space of problems?
It's one of our two big products and commercial applications of our driver.
Ride hailing and deliveries.
We have Waymo 1 and Waymo Via.
Moving people and moving goods.
Trucking is an example of moving goods.
We've been working on trucking since 2017.
It is...
A very interesting space.
And your question, I mean, how different is it?
It has this really nice property that the first order challenges, like the science, the hard engineering, whether it's, you know, hardware or, you know, onboard software or offboard software, all of the, you know, systems that you build for, you know, training your ML models for, you know, evaluating your time system, like those fundamentals carry over.
Like the true challenges of, you know, Driving, perception, semantic understanding, prediction, decision-making, planning, evaluation, the simulator, ML infrastructure, those carry over.
The data and the application and the domains might be different, but the most difficult problems, all of that carries over between the domains.
So that's very nice. So that's how we approach it.
We kind of build investing in the core, the technical core, and then there's specialization of that core technology to different product lines, to different commercial applications.
So just to tease it apart a little bit, on trucks, so starting with the hardware, the configuration of the sensors is different.
They're different physically, geometrically, different vehicles.
So for example, we have two of our main laser on the trucks on both sides so that we don't have the blind spots.
Whereas on the JLR I-PACE, we have one of it sitting at the very top.
But the actual sensors are almost the same, or largely the same.
So all of the investment That over the years we've put into building our custom lighters, custom radars, pulling the whole system together, that carries over very nicely.
Then on the perception side, the fundamental challenges of seeing, understanding the world, whether it's object detection, classification, tracking, semantic understanding, all that carries over.
Yes, there's some specialization.
When you're driving on freeways, range becomes more important.
The domain is a little bit different.
But again, the fundamentals carry over very, very nicely.
Same as you get into prediction or decision-making.
The fundamentals of what it takes to predict what other people are going to do, to find the long tail, to improve your system in that long tail of behavior prediction and response, that carries over, right?
And so on and so on. So, I mean, that's pretty exciting.
By the way, does Waymo Via include using the smaller vehicles for transportation of goods?
That's an interesting distinction.
So I would say there's three interesting modes of operation.
So one is moving humans, one is moving goods, and one is like moving nothing, zero occupancy, meaning like you're going to the destination, your empty vehicle.
I mean, The third is the less of it.
That's the entirety of it. It's the less exciting from the commercial perspective.
Well, I mean, in terms of like, if you think about what's inside a vehicle as it's moving, because it does, you know, some significant fraction of the vehicle's movement has to be empty.
I mean, it's kind of fascinating.
Maybe just on that small point, is there different...
Control and policies that are applied for a zero occupancy vehicle, so a vehicle with nothing in it, or is it just move as if there is a person inside with some subtle differences?
As a first-order approximation, there are no differences.
And if you think about safety and comfort and quality of driving, only part of it has to do with The people or the goods inside of the vehicle.
But you want to drive smoothly, as we discussed, not purely for the benefit of whatever you have inside the car.
It's also for the benefit of the people outside fitting naturally and predictably into the whole environment.
So, yes, there are some second-order things you can do.
You can change your route and optimize maybe your fleet, things at the fleet scale, and you will take into account whether some of your cars are actually Serving a useful trip, whether with people or with goods, whereas other cars are driving completely empty to that next valuable trip that they're going to provide.
But those are mostly second-order effects.
Okay, cool. So Phoenix is an incredible place, and what you've announced in Phoenix is kind of amazing.
But that's just like one city.
How do you take over the world?
I mean, I'm asking for a friend.
One step at a time.
Is that the cartoon pinky in the brain?
Yeah. Okay. But, you know, gradually is a true answer.
So I think the heart of your question is...
Can you ask a better question than I asked?
You asked a great question. Answer that one.
I'm just going to...
You know, phrase it in the terms that I want to answer.
Perfect. This is exactly right.
Brilliant. Please. You know, where are we today?
And, you know, what happens next?
And what does it take to go beyond Phoenix?
And what does it take to get this technology to more places and more people around the world, right?
So, our next...
Big area of focus is exactly that.
Larger scale commercialization and scaling up.
If I think about the main...
Phoenix gives us that platform.
It gives us that foundation upon which we can build.
And it's There are a few really challenging aspects of this whole problem that you have to pull together in order to build the technology, in order to deploy it into the field.
Go from a driverless car to a fleet of cars that are providing a service, and then all the way to commercialization.
And this is what we have in Phoenix.
We've taken the technology from a proof point to an actual deployment, and have taken our driver from one car to a fleet that can provide a service.
Beyond that, If I think about what it will take to scale up and deploy in more places with more customers, I tend to think about three main dimensions, three main axes of scale.
One is the core technology, the hardware and software, core capabilities of our driver.
The second dimension is evaluation and deployment.
And the third one is the product, commercial, and operational excellence.
So you can talk a bit about where we are along each one of those three dimensions about where we are today and what will happen next.
On the core technology, on the hardware and software together comprised of driver, we obviously have that foundation that is providing fully driverless trips to our customers as we speak, in fact. And we've learned a tremendous amount from that.
So now what we're doing is we are incorporating all those lessons into some pretty fundamental improvements in our core technology, both on the hardware side and on the software side, to build a more general, more robust solution that then will enable us to massively scale beyond Phoenix.
So on the hardware side, all of those lessons are now incorporated into this fifth-generation hardware platform that is being deployed right now.
And that's the platform, the fourth generation, the thing that we have right now driving in Phoenix.
It's good enough to operate fully driverlessly, night and day, various speeds and various conditions.
But the fifth generation is the platform upon which we want to go to massive scale.
We've really made qualitative improvements in terms of the capability of the system, the simplicity of the architecture, the reliability of the redundancy.
It is designed to be manufacturable at very large scale and provides the right unit economics.
So that's the next big step for us on the hardware side.
That's already there for scale, the version 5.
That's right. And is that a coincidence or should we look into a conspiracy theory that it's the same version as the Pixel phone?
Is that what's the hardware?
I can neither confirm or deny Lux.
All right, cool. So, sorry.
So that's the, okay, that's that axis.
What else? So similarly, hardware is a very discreet jump, but similarly to how we're making that change from the fourth generation hardware to the fifth, we're making similar improvements on the software side to make it more robust and more general and allow us to quickly scale the YoungPhoenix.
So that's the first dimension of core technology.
The second dimension is evaluation and deployment.
How do you measure your system?
How do you evaluate it?
How do you build a release and deployment process where, with confidence, you can regularly release new versions of your driver into a fleet?
How do you get good at it so that it is not a huge tax on your researchers and engineers?
How do you build all these processes?
The frameworks, the simulation, the evaluation, the data science, the validation, so that people can focus on improving the system and kind of the releases just go out the door and get deployed across the fleet.
So we've gotten really good at that in Phoenix.
That's been a tremendously difficult problem, but that's what we have in Phoenix right now that gives us that foundation.
And now we're working on kind of incorporating all the lessons that we've learned to make it more efficient to go to new places and scale up and just kind of stamp things out.
So that's the second dimension of evaluation and deployment.
And the third dimension is product, commercial, and operational excellence.
And again, Phoenix there is providing an incredibly valuable platform.
That's why we're doing things end-to-end in Phoenix.
We're learning, as we discussed a little earlier today, a tremendous amount of really valuable lessons from our users getting really incredible feedback.
And we'll continue to iterate on that and incorporate all those lessons into making our product even better and more convenient for our users.
So you're converting this whole process in Phoenix into something that could be copied and pasted elsewhere.
So perhaps you didn't think of it that way when you were doing the experimentation in Phoenix.
So how long did...
Basically, you can correct me, but you've...
I mean, it's still early days, but you've taken the full journey in Phoenix, right?
As you were saying, of what it takes to basically automate.
I mean, it's not the entirety of Phoenix, right?
But I imagine it can encompass the entirety of Phoenix at some near-term date.
But that's not even perhaps important, as long as it's a large enough geographic area.
So what...
How copy-pasteable is that process currently?
And how, like...
You know, like when you copy and paste in Google Docs, I think, or in Word, you can apply source formatting or apply destination formatting.
So when you copy and paste the Phoenix into like, say, Boston,
how do you apply the destination formatting?
Like how much of the core of the entire process of bringing an actual
public transportation, autonomous transportation service to a city
is there in Phoenix that you understand enough to copy and paste
copy and paste into Boston or wherever.
So we're not quite there yet. We're not at a point where we're kind of massively copy and pasting all over the place.
But Phoenix, what we did in Phoenix, and we very intentionally have chosen Phoenix as our first full deployment area, exactly for that reason, to kind of tease the problem apart, look at each dimension, focus on the fundamentals of complexity and de-risking those dimensions, and then bringing the entire thing together to get all the way and force ourselves to learn all those hard lessons.
On technology, hardware and software, on the evaluation deployment, on operating a service, operating a business, actually serving our customers, all the way so that we're fully informed about the most difficult, most important challenges to get us to that next step of massive copy and pasting, as you said.
That's what we're doing right now.
We're incorporating all those things that we learned into that next system that then will allow us to copy and paste all over the place and to massively scale to more users and more locations.
We just talked a little bit about what does that mean along those different dimensions.
On the hardware side, for example, again, it's that switch from the fourth to the fifth generation.
The fifth generation is designed to have that property.
Can you say what other cities you're thinking about?
I'm thinking about Sorry, we're in San Francisco now.
I thought I wanted to move to San Francisco, but I'm thinking about moving to Austin.
I don't know why. People are not being very nice about San Francisco currently.
Maybe it's in vogue right now.
I visited there, and I was in a Walmart.
It's funny, these moments turn your life.
There's this very nice woman with kind eyes, just stopped.
And said, you look so handsome in that tie, honey, to me.
This has never happened to me in my life, but just the sweetness of this woman is something I've never experienced, certainly in the streets of Boston, but even in San Francisco where people wouldn't, that's just not how they speak or think.
I don't know. There's a warmth to Austin, that love.
And since Waymo does have a little bit of a history there, is that a possibility?
Is this your version of asking the question of like, you know, Dimitri, I know you can't share your commercial and deployment roadmap, but I'm thinking about moving to San Francisco of Austin, like, you know, blink twice if you think I should move to...
Yeah, that's true.
That's true. You got me.
Well, you know, we've been testing in all over the place.
I think we've been testing in more than, you know, 25 cities.
We drive in San Francisco, we drive in, you know, Michigan for snow.
We are doing significant amount of testing in the Bay Area, including San Francisco.
Which is not like...
Because we're talking about the very different thing, which is like a full-on large geographic area public service.
You can't share.
Okay. What about Moscow?
When is that happening?
Take on Yandex.
I'm not paying attention to those folks.
They're doing... You know, there's a lot of fun...
I mean, maybe as a way of a question...
You didn't speak to sort of like policy or like, is there tricky things with government and so on?
Is there other friction that you've encountered except sort of technological friction of solving this very difficult problem?
Is there other stuff that you have to overcome when deploying a public service in a city?
That's interesting.
It's very important. So we put significant effort in creating those partnerships and, you know, those relationships with governments at all levels, you know, local governments, municipalities, you know, state level, federal level.
We've been engaged in very deep conversations from the earliest days of our projects.
Whenever, at all of these levels, you know, whenever we go to test or, you know, operate in a We always lead with a conversation with the local officials.
But the result of that investment is that no, it's not challenges we have to overcome, but it is very important that we continue to have this conversation.
Yeah, I love politicians too.
Okay, so Mr.
Elon Musk said that LIDAR is a crutch.
What are your thoughts?
I wouldn't characterize it exactly that way.
No, I think LiDAR is very important.
It is a key sensor that we use, just like other modalities.
As we discussed, our cars use cameras, LiDARs, and radars.
They are all very important.
They are, at the physical level, they are very different.
They have very different physical characteristics.
Cameras are passive, lidars and radars are active, use different wavelengths.
So that means they complement each other very nicely.
And together, combined, they can be used to build a much safer and much more capable system.
So, to me, it's more of a question, why the heck would you handicap yourself and not use one or more of those sensing modalities when they undoubtedly just make your system more capable and safer?
So what might make sense for one product or one business might not make sense for another one.
So if you're talking about driver-assist technologies, you make certain design decisions and you make certain trade-offs.
And you make different ones if you're building a driver that deploy in fully driverless vehicles.
And later specifically, when this question comes up, I... Typically, the criticisms that I hear are the counterpoints that cost and aesthetics.
And I don't find either of those, honestly, very compelling.
So on the cost side, there's nothing fundamentally prohibitive about the cost of lighters.
Radars used to be very expensive before people made certain advances in technology and started to manufacture them.
Massive scale and deploy them in vehicles, right?
Similar with LiDARs.
And this is where the LiDARs that we have on our cars, especially the fifth generation, we've been able to make some pretty qualitative discontinuous jumps in terms of the fundamental technology that allow us to manufacture those things at very significant scale and at a fraction of the cost of both our previous generation As well as a fraction of the cost of what might be available on the market off the shelf right now.
And that improvement will continue.
So I think cost is not a real issue.
Second one is aesthetics.
You know, I don't think that's, you know, a real issue either.
You can make LiDAR sexy again.
I think you're exactly right. I think it is sexy.
Like, honestly, I think form is full of function.
Well, okay. You know, I was actually, somebody brought this up to me.
I mean, all forms of LiDAR, even...
Even the ones that are big, it can make it look beautiful.
There's no sense in which you can't integrate it into design.
There's all kinds of awesome designs.
I don't think small and humble is beautiful.
It could be like... You know, brutalism or like, it could be like harsh corners.
I mean, like I said, like hot rods.
Like, I don't like, I don't necessarily like, like, oh man, I'm gonna start so much controversy with this.
I don't like Porsches, okay?
The Porsche 911, like everyone says, oh, the most beautiful, no, no.
It's like a baby car.
It doesn't make any sense.
But everyone, it's beauty is an eye at the beholder.
You're already looking at me like, what is this kid talking about?
I'm happy to talk about the form and function and my take on the beauty of the hardware that we put on our vehicles.
You know, I will not comment on your Porsche monologue.
Okay. All right.
So, but aesthetics, fine.
But there's an underlying philosophical question.
Behind the kind of lighter question is like, how much of the problem can be solved with computer vision, with machine learning?
I think without sort of disagreements and so on, it's nice to put it on the spectrum because Waymo's doing a lot of machine learning as well.
It's interesting to think how much of driving, if we look at five years, 10 years, 50 years down the road, can be learned in almost more and more and more end-to-end way.
If you look at what Tesla is doing as a machine learning problem, they're doing a multitask learning thing where it's just they break up driving into a bunch of learning tasks and they have one single neural network and they're just collecting huge amounts of data that's training that.
I've recently hung out with George Hotz.
I don't know if you know George. I love him so much.
He's just an entertaining human being.
We were off mic talking about Hunter S. Thompson.
He's the Hunter S. Thompson of autonomous driving.
I didn't realize this with Kama AI, but they're really trying to end-to-end.
Looking at the machine learning problem, they're Really not doing multitask learning, but it's computing the drivable area as a machine learning task and hoping that, like, down the line, this level two system, this driver assistance, will eventually lead to allowing you to have a fully autonomous vehicle.
Okay, there's an underlying deep philosophical question there, a technical question of...
How much of driving can be learned?
So LIDAR is an effective tool today for actually deploying a successful service in Phoenix, right?
That's safe, that's reliable, et cetera, et cetera.
But the question, and I'm not saying you can't do machine learning on LIDAR, but the question is that like how much of driving can be learned eventually?
Can we do fully autonomous that's learned?
Yeah. Learning is all over the place and plays a key role in every part of our system.
As you said, I would decouple the sensing modalities from the ML and the software parts of it.
LiDAR, radar, cameras.
It's all machine learning.
All of the object detection classification, of course.
That's what these modern deep nets and continents are very good at.
You feed them raw data, massive amounts of raw data.
And that's actually what our custom-built LiDARs and radars are really good at.
And radars, they don't just give you point estimates of objects in space.
They give you raw Like, physical observations.
And then you take all of that raw information, you know, whether it's colors of the pixels, whether it's, you know, LiDAR's returns and some auxiliary information.
It's not just distance, right?
And, you know, angle and distance is much richer information that you get from those returns, plus really rich information from the radars.
You fuse it all together and you feed it into those massive ML models that then, you know, lead to the best results in terms of, you know, object detection, classification, you know, state estimation.
Sorry to interrupt, but there is a fusion.
I mean, that's something that people didn't do for a very long time, which is like at the sensor fusion level, I guess, like early on fusing the information together so that the sensory information that the vehicle receives from the different modalities or even from different cameras is combined before it is fed into the machine learning models.
Yes, I think this is one of the trends.
You're seeing more of that. You mentioned end-to-end.
There's different interpretation of end-to-end.
There's kind of the purest interpretation of I'm going to have one model that goes from raw sensor data to steering torque and gas brakes.
That's too much. I don't think that's the right way to do it.
There's more smaller versions of end-to-end where you're kind of doing More end-to-end learning or core training or deep propagation of signals back and forth across the different stages of your system.
There's really good ways it gets into some fairly complex design choices where on one hand you want modularity and decomposability of your system.
But on the other hand, you don't want to create interfaces that are too narrow or too brittle, too engineered, where you're giving up on the generality of a solution, or you're unable to properly propagate signal, reach signal forward and losses back so you can optimize the whole system jointly.
So I would decouple, and I guess what you're seeing in terms of the fusion of the sensing data from different modalities, as well as kind of fusion in the temporal level, going more from frame by frame, where you would have one net that would do frame by frame detection in camera, and then something that does frame by frame in LiDAR and then radar.
And then you fuse it in a weaker engineered way later.
The field over the last decade has been evolving in more joint fusion, more end-to-end models that are solving some of these tasks jointly.
And there's tremendous power in that.
And that's the progression that our stack has been on as well.
So I would decouple the sensing and how that information is fused from the role of ML and the entire stack.
And, you know, I guess there's trade-offs in modularity and how do you inject inductive bias into your system, right?
There's tremendous power in being able to do that.
So, you know, there's no...
Part of our system that does not heavily leverage data-driven development or state-of-the-art ML. But there's mapping, there's a simulator, there's perception, object-level perception, whether it's semantic understanding, prediction, decision-making, so forth and so on.
And of course, object detection and classification, like finding pedestrians and cars and cyclists and cones and signs and vegetation and being very good at estimating detection, classification, and state estimation, there's just stable stakes.
That's step zero of this whole stack.
You can be incredibly good at that, whether you use cameras or lighters or radar, but that's just stable stakes.
That's just step zero. Beyond that, you get into the really interesting challenges of semantic understanding at the perception level.
You get into scene-level reasoning.
You get into very deep problems that have to do with prediction and joint prediction and interaction between all of the actors in the environment, pedestrians, cyclists, other cars.
And you get into decision-making, right?
So how do you build a lot of systems?
So we leverage ML very heavily in all of these components.
I do believe that the best results you achieve by kind of using a hybrid approach and having different types of ML Having different models with different degrees of inductive bias that you can have, and combining kind of model-free approaches with some model-based approaches and some rule-based, physics-based systems.
So one example I can give you is traffic lights.
There's a problem of the detection of traffic light state, and obviously that's a great problem for computer vision.
Confnets, that's their bread and butter.
That's how you build that.
But then the interpretation of a traffic light, you're going to need to learn that.
You don't need to build some complex ML model that infers With some precision and recall, that red means stop.
It's a very clear engineered signal with very clear semantics.
So you want to induce that bias.
How you induce that bias and whether it's a constraint or a cost function in your stack.
But it is important to be able to inject that clear semantic signal into your stack.
That's what we do. But then the question of like, And that's when you apply it to yourself, when you are making decisions whether you want to stop for a red light or not.
But if you think about how other people treat traffic lights, we're back to the ML version of that.
You know they're supposed to stop for a red light, but that doesn't mean they will.
So then you're back in the very heavy...
And ML domain where you're picking up on very subtle cues that have to do with the behavior of objects, pedestrians, cyclists, cars, and the entire configuration of the scene that allow you to make accurate predictions on whether they will in fact stop or run a red light.
So it sounds like already for Waymo, like, machine learning is a huge part of the stack.
So it's a huge part of, like, not just...
So obviously, the first, the level zero or whatever you said, which is, like, just object detection and things that, you know...
I know that machine learning can do, but also starting to do prediction of behavior and so on to model what other parties in the scene, entities in the scene are going to do.
So machine learning is more and more playing a role in that as well.
Of course. Absolutely.
I think we've been going back to the earliest days, even the DARPA Grand Challenge.
My team was leveraging machine learning.
It was like pre-ImageNet, and it was a very different type of ML. And I think actually it was before my time, but the Stanford team during the Grand Challenge had a very interesting machine-learned system that would use LiDAR and camera.
We've been driving in the desert and we had built the model where it would kind of extend the range of free space reasoning.
So we get a clear signal from LiDAR and then it had a model that said, hey, like this stuff on camera kind of sort of looks like this stuff in LiDAR.
And I know this stuff that I've seen in LiDAR, I'm very confident it's free space.
So let me extend that free space zone into the camera range that would allow the vehicle to drive faster.
And then we've been building on top of that and kind of staying and pushing the state of the art in ML, in all kinds of different ML over the years.
And in fact, from the earlier days, I think 2010, It's probably the year where Google, maybe 2011 probably, got pretty heavily involved in machine learning, kind of deep nuts.
And at that time, it was probably the only company that was very heavily investing in state-of-the-art ML And self-driving cars.
And they go hand in hand.
And we've been on that journey ever since.
We're pushing a lot of these areas in terms of research at Waymo, and we collaborate very heavily with the researchers in Alphabet.
And all kinds of ML. Supervised ML, unsupervised ML. We've published some interesting research papers in this space, especially recently.
It's just super active learning as well.
Yeah, super, super active. And of course, there's kind of the more mature stuff, like ConvNets for object detection.
But there's some really interesting, really active work that's happening.
And bigger models and models that have more structure to them, not just large bitmaps, and reason about temporal sequences.
And some of the interesting breakthroughs that we've seen in language models, transformers, GPT-3 inference, There's some really interesting applications of some of the core breakthroughs to those problems of, you know, behavior prediction, as well as, you know, decision-making and planning, right?
You can think about it, kind of the behavior, how, you know, the path, the trajectories, the how people drive.
They have kind of shared a lot of the fundamental structure, you know, this problem.
There's, you know, sequential You know, nature, there's a lot of structure in this representation.
There is a strong locality, kind of like in sentences, you know, words that follow each other, they're strongly connected, but there are also kind of larger context that doesn't have that locality, and you also see that in driving, right?
What, you know, is happening in the scene as a whole has very strong implications on Kind of the next step in that sequence, whether you're predicting what other people are going to do, whether you're making your own decisions, or whether in the simulator you're building generative models of humans walking, cyclists riding, and other cars driving.
That's all really fascinating.
It's fascinating to think that Transformer models and all the breakthroughs in language and NLP that might be applicable to driving at the higher level, at the behavioral level, that's kind of fascinating.
Let me ask about pesky little creatures called pedestrians and cyclists.
They seem, so humans are a problem.
If we can get rid of them, I would.
But unfortunately, they're also a source of joy and love and beauty, so let's keep them around.
They're also our customers. Oh, for your perspective, yes, yes, for sure.
There's also some money.
Very good. But I don't even know where I was going.
Oh, yes, pedestrians and cyclists.
They're a fascinating injection into the system of uncertainty of...
It's like a game theoretic dance of what to do.
And also, they have perceptions of their own, and they can tweet about your product, so you don't want to run them over from that perspective.
I mean, I don't know. I'm joking a lot, but I think in seriousness, pedestrians are a complicated A computer vision problem, a complicated behavioral problem.
Is there something interesting you could say about what you've learned from a machine learning perspective, from also an autonomous vehicle, and a product perspective about just interacting with the humans in this world?
Yeah. Just, you know, to state on record, we care deeply about the safety of pedestrians, you know, even the ones that don't have Twitter accounts.
Thank you. All right, cool.
Not me. But yes, I'm glad somebody does.
Okay. But, you know, in all seriousness, safety of...
Vulnerable road users, pedestrians or cyclists, is one of our highest priorities.
We do a tremendous amount of testing and validation and put a very significant emphasis on the capabilities of our systems that have to do with safety around those unprotected vulnerable road users.
You know, cars just, you know, discussed earlier in Phoenix, we have completely empty cars, completely driverless cars, you know, driving in this very large area.
And, you know, some people use them to, you know, go to school.
So they will drive through school zones, right?
So kids are kind of the very special class of those vulnerable users, road users, right?
You want to be super, super safe and super, super cautious around those.
So we take it very, very, very seriously.
And what does it take to be good at it?
An incredible amount of performance across your whole stack.
It starts with hardware.
And again, you want to use all sensing modalities available to you.
Imagine driving on a residential road at night and kind of making a turn and you don't have, you know, headlights covering some part of the space and like, you know, a kid might run out.
And, you know, lighters are amazing at that.
They see just as well in complete darkness as they do during the day, right?
So just, again, it gives you that extra, you know, margin in terms of, you know, capability and performance and safety and quality.
And in fact, we oftentimes, in these kinds of situations, we have our system detect something, in some cases, even earlier than our trained operators in the car might do, especially in conditions like very dark nights.
So it starts with sensing, then perception has to be incredibly good.
And you have to be very, very good at detecting pedestrians in all kinds of situations, in all kinds of environments, including people in weird poses, people kind of running around and being partially occluded.
So that's stuff number one.
Then you have to have very high accuracy and very low latency in terms of your reactions.
To what these actors might do.
And we've put a tremendous amount of engineering and tremendous amount of validation in to make sure our system performs properly.
And oftentimes it does require a very strong reaction to do the safe thing.
And we actually see a lot of cases like that.
That's the long tail of really rare, really crazy events that Contribute to the safety around pedestrians.
One example that comes to mind that actually happened in Phoenix, where we were driving along, and I think it was a 45-mile-per-hour road, so pretty high-speed traffic, and there was a sidewalk next to it, and there was a cyclist.
On the sidewalk. And as we were in the right lane, right next to the sidewalk, it was a multi-lane road.
So as we got close to the cyclist on the sidewalk, it was a woman.
She tripped and fell. She just fell right into the path of our vehicle.
And our car, this was actually with a test driver.
Our test drivers did exactly the right thing.
They kind of reacted and came to a stop.
It requires both very strong steering and strong application of the brake.
And then we simulated what our system would have done in that situation, and it did exactly the same thing.
And that speaks to all of those components of really good state estimation and tracking.
And imagine a person on a bike, and they're falling over, and they're doing that right in front of you.
So you have to be real. Things are changing.
The appearance of that whole thing is changing.
And a person goes one way. They're falling on the road.
They're being flat on the ground in front of you.
The bike goes flying the other direction.
The two objects that used to be one are now are splitting apart, and the car has to detect all of that.
And milliseconds matter.
And it's not good enough to just brake.
You have to steer and brake and there's traffic around you.
So it all has to come together.
And it was really great to see in this case and other cases like that, that we're actually seeing in the wild, that our system is performing exactly the way that we would have liked and is able to avoid collisions like this.
It's such an exciting space for robotics.
In that split second, To make decisions of life and death.
I don't know. The stakes are high in a sense, but it's also beautiful that for somebody who loves artificial intelligence, the possibility that an AI system might be able to save a human life, that's kind of exciting as a problem, like to wake up. It's terrifying probably for an engineer to wake up and to think about, but it's also exciting because it's in your hands.
Let me try to ask a question that's often brought up about autonomous vehicles, and it might be fun to see if you have anything interesting to say, which is about the trolley problem.
So a trolley problem is an interesting philosophical construct that highlights, and there's many others like it, of the difficult ethical decisions that we humans have before us in this complicated world.
So specifically is the choice between if you were forced to choose To kill a group X of people versus a group Y of people, like one person.
If you did nothing, you would kill one person, but you would kill five people.
And if you decide to swerve out of the way, you would only kill one person.
You do nothing or you choose to do something.
You can construct all kinds of sort of ethical experiments of this kind that I think at least...
On a positive note, inspire you to think about, like introspect, what are the physics of our morality?
And there's usually not good answers there.
I think people love it because it's just an exciting thing to think about.
I think people who build autonomous vehicles usually roll their eyes Because this is not...
One, as constructed, this literally never comes up in reality.
You never have to choose between killing one of two groups of people.
But... I wonder if you can speak to, is there something interesting to you as an engineer of autonomous vehicles that's within the trolley problem?
Or maybe more generally, are there difficult ethical decisions that you find that an algorithm must make?
On the specific version of the trailer problem, which one would you do?
If you're driving? The question itself is a profound question because we humans ourselves cannot answer it, and that's the very point.
I would kill both.
I think you're exactly right in that humans are not particularly good.
I think the phrase is, what would a computer do?
But humans are not very good.
And I actually oftentimes think that You know, freezing and kind of not doing anything because, like, you've taken a few extra milliseconds to just process and then you end up, like, doing the worst of possible outcomes, right?
So, I do think that, as you've pointed out, it can be a bit of a distraction and it can be a bit of a kind of red herring.
I think it's an interesting, you know, discussion in the realm of philosophy, right?
But in terms of what, you know, how that affects the actual engineering and deployment of self-driving vehicles, I... It's not how you go about building a system, right?
We've talked about how you engineer a system, how you go about evaluating the different components and the safety of the entire thing.
How do you inject the various model-based, safety-based arguments?
And yes, you reason at parts of the system.
You reason about The probability of a collision, the severity of that collision, right?
And that is incorporated, and there's, you know, you have to properly reason about the uncertainty that flows through the system, right?
So, you know, those, you know, factors definitely play a role in how the cars then behave, but they tend to be more of, like, the emergent behavior.
And what you see, like, you're absolutely right, that these, you know, clear theoretical problems that they, you know, you don't encounter that in system.
And really, kind of being back to our previous discussion, like, what, you know, Which one do you choose?
Well, oftentimes, you made a mistake earlier.
You shouldn't be in that situation in the first place, right?
And in reality, the system comes up.
If you build a very good, safe, and capable driver, you have enough clues in the environment that you drive defensively, so you don't put yourself in that situation, right?
And again, if you go back to that analogy of precision and recall, like, okay, you can make a very hard trade-off, but neither answer is really good.
But what instead you focus on is kind of moving the whole curve up, and then you focus on building the right capability and the right defensive driving so that you don't put yourself in a situation like this.
I don't know if you have a good answer for this, but people love it when I ask this question about books.
Are there books in your life that you've enjoyed, philosophical, fiction, technical, that had a big impact on you as an engineer or as a human being?
Everything from science fiction to a favorite textbook.
Is there three books that stand out that you can think of?
Three books. So I would, you know, that impacted me, I would say, this one is, you probably know it well, but not generally well known, I think, in the U.S. or kind of internationally, The Master and Margarita.
It's one of, actually, my favorite books.
It is, you know, by Russian, it's a novel by Russian author Mikhail Bulgakov.
It's a great book. It's one of those books that you can reread your entire life and it's very accessible.
You can read it as a kid. The plot is interesting.
It's the devil visiting the Soviet Union.
You reread it at different stages of your life and you enjoy it for very different reasons and you keep finding deeper and deeper meaning.
It definitely had an imprint on me Mostly from the cultural, stylistic aspect.
It makes you one of those books that is good and makes you think, but also has this really silly, quirky, dark sense of humor.
It captures the Russian soul more than perhaps many other books.
On that slight note, just out of curiosity, one of the saddest things is I've read that book in English.
Did you by chance read it in English or in Russian?
In Russian. Only in Russian.
And actually, that is a question I had posed to myself every once in a while.
I wonder how well it translates, if it translates at all.
And there's the language aspect of it, and then there's the cultural aspect.
And actually, I'm not sure if either of those would work well in English.
Now, I forget their names, but when the COVID lifts a little bit, I'm traveling to Paris.
For several reasons.
One is just, I've never been to Paris, I want to go to Paris.
But there's the most famous translators of Dostoevsky, Tolstoy of most of Russian literature live there.
There's a couple, they're famous, a man and a woman.
And I'm gonna sort of have a series of conversations with them.
And in preparation for that, I'm starting to read Dostoevsky in Russian.
So I'm really embarrassed to say that I've read, everything I've read in Russian literature of like serious depth has been in English.
Even though I can also read, I mean, obviously in Russian, but for some reason it seemed in the optimization of life, it seemed the improper decision to do it, to read in Russian.
Like, I need to think in English, not in Russian, but now I'm changing my mind on that.
And so the question of how well it translates is a really fundamental one.
Like, even with Dostoevsky, So from what I understand, Dostoevsky translates easier.
Others don't as much.
Obviously the poetry doesn't translate as well.
I'm also the music, a big fan of Vladimir Vysotsky.
He doesn't obviously translate well.
People have tried. But Mastermind, I don't know.
I don't know about that one. I just know it in English, and it was fun as hell in English.
But it's a curious question, and I want to study it rigorously from both the machine learning aspect and also because I want to do a couple of interviews in Russia.
That I'm still unsure of how to properly conduct an interview across a language barrier.
It's a fascinating question that ultimately communicates to an American audience.
There's a few Russian people that I think are truly special human beings and I sometimes encounter this with some incredible scientists, and maybe you encounter this as well at some point in your life, that it feels like because of the language barrier, their ideas are lost to history.
It's a sad thing.
I think about Chinese scientists or even authors that...
That we don't, in an English-speaking world, don't get to appreciate the depth of the culture because it's lost in translation.
And I feel like I would love to show that to the world.
I'm just some idiot, but because I have this...
Like at least some semblance of skill in speaking Russian.
I feel like, and I know how to record stuff on the video camera.
I feel like I want to catch like Grigory Perlman, who's a mathematician.
I'm not sure if you're familiar with him.
I want to talk to him, like he's a fascinating mind and to bring him to a wider audience in English speaking.
It'll be fascinating.
But that requires to be rigorous about this question of how well Bulgakov translates.
I mean, I know it's a silly concept, but it's a fundamental one because how do you translate?
And that's the thing that Google Translate is also facing as a more machine learning problem.
But I wonder as a more bigger problem for AI, how do we capture the magic that's there in the language?
I think that's a really interesting, really challenging problem.
If you do read it, Master and Margarita in English, sorry, in Russian, I'd be curious.
You get your opinion.
And I think part of it is language, but part of it is just centuries of culture.
The cultures are different, so it's hard to connect that.
Okay, so that was my first one, right?
You had two more. The second one, I would probably pick the science fiction by the Strogotsky brothers.
It's up there with Isaac Asimov and Ray Bradbury and company.
The Strogotsky brothers appealed more to me.
I think it made more of an impression on me growing up.
I apologize if I'm showing my complete ignorance.
I'm so weak on sci-fi.
What do they write?
Oh, a roadside picnic.
Hard to be a god.
Beetle in an anthill.
Monday starts on Saturday.
It's not just science fiction.
It also has very interesting interpersonal and societal questions and some of the languages just completely hilarious.
That's right.
Oh, interesting. Monday starts on Saturday.
So I need to read. Okay.
Oh, boy. You put that in the category of science fiction?
That one is, I mean, this was more of a silly, you know, humorous work.
I mean, there is kind of...
But it's profound too, right?
Science fiction, right, is about, you know, this research institute.
It has deep parallels to, like, serious research, but the setting, of course, is that they're working on, you know, magic, right?
And there's a lot of... And that's their style.
And other books are very different.
Hard to be a god, right?
It's about this higher society being injected into this primitive world and how they operate there.
Some of the very deep ethical questions there.
And they've got this full spectrum.
Some more about adventure style.
But I enjoy all of their books.
There's probably a couple.
Actually, one I think that they consider their most important work.
I think it was the snail on a hill.
I don't know exactly how it translates.
I tried reading a couple of times.
I still don't get it. But everything else I fully enjoyed.
And for one of my birthdays as a kid, I got their entire collection occupied a giant shelf in my room.
And then over the holidays, my parents couldn't drag me out of the room, and I read the whole thing cover to cover.
And I really enjoyed it.
And that's one more. For the third one, maybe a little bit darker, but what comes to mind is Orwell's 1984.
And you asked what made an impression on me and the books that people should read.
That one, I think, falls in the category of both.
Definitely is one of those books that you read and you just kind of put it down and you stare in space for a while.
That kind of work.
I think there's Lessons there.
People should not ignore.
Nowadays, with everything that's happening in the world, I can't help it but have my mind jump to some parallels with what Orwell described.
There's this whole You know, concept of double-think and ignoring logic and, you know, holding completely contradictory opinions in your mind and not have that not bother you and, you know, sticking to the party line at all costs.
Like, you know, there's something there.
If anything, 2020 has taught me, and I'm a huge fan of Animal Farm, which is a kind of friendly...
As a friend of 1984 by Orwell, it's kind of another thought experiment of how our society may go in directions that we wouldn't like it to go.
But if anything that's been kind of heartbreaking to an optimist about 2020 is that That society's kind of fragile.
This is a special little experiment we have going on.
And it's not unbreakable.
Like, we should be careful to, like, preserve whatever special thing we have going on.
I mean, I think 1984 and these books, Brave New World, they're helpful in thinking, like, stuff can go wrong in non-obvious ways.
And it's, like, it's up to us to preserve it.
And it's, like, it's a responsibility.
It's been weighing heavy on me because, like, for some reason, like...
More than my mom follows me on Twitter, and I feel like I have now somehow a responsibility to this world.
And it dawned on me that me and millions of others are like the little ants that maintain this little colony.
So we have a responsibility not to be, I don't know what the right analogy is, but put a flamethrower to the place.
We want to not do that.
And there's interesting, complicated ways of doing that, as 1984 shows.
It could be through bureaucracy, it could be through incompetence, it could be through misinformation, it could be through division and toxicity.
I'm a huge believer in, like, that love will be somehow the solution.
So, love and robots.
Love and robots, yeah. I think you're exactly right.
Unfortunately, I think it's less of a flamethrower type of an expert.
I think it's more of a, in many cases, it can be more of a slow boil.
And that's the danger.
Let me ask, it's a fun thing to make a world-class roboticist, engineer, and leader uncomfortable with a ridiculous question about life.
What is the meaning of life, Dimitri, from a robotics and a human perspective?
You only have a couple minutes, or one minute to answer, so...
I don't know if that makes it more difficult or easier, actually.
You know, I'm very tempted to quote one of the stories by...
Isaac Asimov, actually, appropriately titled The Last Question, a short story, where the plot is that humans build this supercomputer, this AI intelligence, and once it gets powerful enough, they pose this question to it.
How can the entropy in the universe be reduced?
So the computer replies, as of yet...
Insufficient information to give a meaningful answer.
And then thousands of years go by and they keep posing the same question.
The computer gets more and more powerful and keeps giving the same answer.
As of yet, insufficient information to give a meaningful answer or something along those lines.
And then it keeps happening and happening.
You fast forward millions of years into the future and billions of years.
And at some point, it's just the only entity in the universe.
It's absorbed all humanity and all knowledge in the universe.
And it keeps posing the same question to itself.
And, you know, finally, it gets to the point where it is able to answer that question.
But of course, at that point, you know, there's, you know, the heat death of the universe has occurred, and that's the only entity, and there's nobody else to provide that answer to.
So the only thing it can do is to, you know, answer it by demonstration.
So it like, you know, recreates the Big Bang, right?
And resets the clock, right? But I can try to give kind of a different version of the answer.
You know, maybe... Not on the behalf of all humanity.
I think that might be a little presumptuous for me to speak about the meaning of life on the behalf of all humans.
But at least personally, it changes.
I think if you think about what gives you and your life meaning and purpose and what drives you, It seems to change over time and the lifespan of your existence.
When you just enter this world, it's all about new experiences.
You get new smells, new sounds, new emotions, and that's what's driving you.
You're experiencing new amazing things, and that's magical.
That's pretty awesome.
That gives you meaning. So then you get a little bit older, you start more intentionally learning about things, right?
I guess actually before you start intentionally learning, probably fun.
Fun is a thing that gives you kind of meaning and purpose and the thing you optimize for, right?
And like fun is good.
Then you start learning.
And I guess that this joy of comprehension and discovery is another thing that gives you meaning and purpose and drives you, right?
Then you learn enough stuff and you want to give some of it back, right?
So impact and contributions back to technology or society, people.
You know, local or more globally becomes a new thing that drives a lot of your behavior and is something that gives you purpose and that you derive positive feedback from.
Then you go and so on and so forth.
You go through various stages of life.
Have kids. That definitely changes your perspective on things.
I have three that definitely flips some bits in your head in terms of what you care about and what you optimize for and what matters, what doesn't matter.
And so on and so forth.
And it seems to me that it's all of those things.
And as you go through life, you want these to be additive.
Right? New experiences, fun, learning, impact.
Like, you want to, you know, be accumulating.
I don't want to, you know, stop having fun or, you know, experiencing new things.
And I think it's important that, you know, it just kind of becomes additive as opposed to a replacement or subtraction.
But, you know, those few is probably as far as I got.
But, you know, ask me in a few years, I might have one or two more to add to the list.
And before you know it, time is up, just like it is for this conversation.
But hopefully it was a fun ride.
It was a huge honor to meet you.
As you know, I've been a fan of yours and a fan of Google self-driving car and Waymo for a long time.
I can't wait. I mean, it's one of the most exciting.
If we look back in the 21st century, I truly believe it'll be one of the most exciting things we descendants of apes have created on this earth.
So I'm a huge fan and I can't wait to see what you do next.
Thanks so much for talking today.
Thanks. Thanks for having me. And it's also a huge fan.
Honestly, I really enjoy this.
Thank you. Thanks for listening to this conversation with Dmitry Dolgov, and thank you to our sponsors, Trial Labs, a company that helps businesses apply machine learning to solve real-world problems, Blinkist, an app I use for reading through summaries of books, BetterHelp, online therapy with a licensed professional, and Cash App, the app I use to send money to friends.
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And now, let me leave you with some words from Isaac Asimov.
Science can amuse and fascinate us all, but it is engineering that changes the world.