Davis Aurini - Amazon's Fallout, the Simulacrum of a Lets Play: An Aurini Rant. Aired: 2025-12-17 Duration: 24:09 === Complain About Super Mutants (05:02) === [00:00:01] Tomorrow is the release date for Fallout Season 2, Episode 1. [00:00:10] May God have mercy on our souls, and Merry fucking Christmas. [00:00:23] Fallout Season 1 is literally worse than Fallout 76, Fallout 3, and Fallout 4 all put together. [00:00:36] Because at least those post-apocalyptic funhouse games could be ignored since they're happening on the East Coast. [00:00:51] Before I get into the meat of this video, I just gotta complain about something. [00:00:58] Could we please stop bringing back super mutants? [00:01:03] let alone the Brotherhood of Steel, in the three good Fallout games. [00:01:13] Honorable mention for Fallout Tactics. [00:01:18] In the three good Fallout games, the first one, the Super Mutants, were a core story element. [00:01:28] In the second one, they were relevant. [00:01:33] They were part of the story, but mostly they were just the leftovers from the conflict in the first game. [00:01:43] And by Fallout New Vegas, you could actually complete the entire story without encountering a single super mutant. [00:01:52] Like, they weren't relevant to the story. [00:01:54] They were, there's an old folks home full of super mutants. [00:02:00] They were past history, man. [00:02:02] They weren't relevant anymore. [00:02:09] Fallout is not the Brotherhood of Steel and Super Mutants. [00:02:17] Oh, God, don't get me started. [00:02:20] The freaking ghouls. [00:02:27] Stop treating ghouls like an oppressed class. [00:02:32] The ghouls were walking-talking reminders of the horrors of nuclear war. [00:02:40] They were people cursed to look like permanent burn victims. [00:02:49] And they were, 99% of them were produced from, what was it, Vault 7? [00:02:57] In Necropolis. [00:03:02] You don't need ghouls in every single fallout. [00:03:11] Stop doing super mutants. [00:03:13] Do something else. [00:03:14] You can do something else. [00:03:16] There were lots of evil experiments going on back pre-war. [00:03:20] It doesn't need to be Super Mutants versus Brotherhood of Steel every single time. [00:03:26] Make something new. [00:03:29] Never should have been Super Mutants on the East Coast. [00:03:32] It should have been something else. [00:03:35] They definitely, even if it was the FEV virus making super mutants, it should have been something else. [00:03:42] Call them the Super Soldier Program or something. [00:03:51] This is not a video about Bethesda being terrible in general. [00:04:01] This is a video about Bethesda being terrible in particular. [00:04:07] This is about simulation simulacrum and writers that have never been in a fist fight once in their entire lives. [00:04:23] Simulation simulacrum. [00:04:26] Baudrillard. [00:04:29] Baudrillard was talking about the media obsessed society. [00:04:36] The oversaturated society, the entertaining ourselves to death society, where media becomes more real than reality. === Why It's Terrible (13:44) === [00:04:49] more real than real. [00:04:59] And that is exactly what we are seeing with the Fallout TV series. [00:05:10] Now if you like this, like honest to God, what the hell is wrong with you? [00:05:13] Were you drunk? [00:05:14] Were you playing Sudoku while it was playing in the background or something? [00:05:20] Can't say anything nice, don't say anything at all. [00:05:23] Confused Matthew was right about that. [00:05:25] The set design, the costume design, the, like, that part is amazing. [00:05:33] It's fantastic. [00:05:34] The special effects, they're great. [00:05:38] I really wish I could like this series. [00:05:42] I wish it was, like, okay. [00:05:46] But no, it's absolutely terrible. [00:05:50] And one of the reasons it's terrible is because the series is based upon game mechanics. [00:06:00] I wrote an article many moons ago. [00:06:08] I'll link it below. [00:06:10] Asking the question, how realistic is Dungeons and Dragons? [00:06:14] The rule system of Dungeon and Dragons. [00:06:16] How realistic is it? [00:06:19] And it turns out very. [00:06:22] Even though it has displacer beasts and magic spells. [00:06:27] Turns out that Dungeons & Dragons is not a bad human simulator. [00:06:43] But one of the problems, anytime you come up with a rule set for a human simulator, that's what RPGs are. [00:06:52] Any an RPG is a character-focused strategy game. [00:07:04] Now, on the one end, you have completely abstract strategy games like chess. [00:07:11] You know, bishops don't actually move at 45-degree angles. [00:07:14] They mostly try and cover up for what happened to little boys. [00:07:22] Chess names all the pieces, king, queen, pawn, rook, but they're all abstract concepts. [00:07:31] Then you get things like JRPGs. [00:07:34] And the Wasteland series, it leans very heavily JRPG, where, you know, you have the different combat skills. [00:07:44] You have the unarmed combat skill. [00:07:46] You have the big guns combat skill. [00:07:51] So the labels are based upon real life, but the skills themselves are abstract. [00:07:57] It's like one to ten points in them, and you have these different perks that go along with each one. [00:08:02] So it's actually just a chess-like strategy game where we have real-world labels applied to the different skills, and then individual characters connected to having these skills. [00:08:19] But the combat itself is very abstract. [00:08:25] And then you have the Western RPG, which is Dungeon ⁇ Dragons, which is the Fallout series, where it's trying to imitate real life. [00:08:40] Dungeon ⁇ Dragons does it on a probability curve, a bell curve. [00:08:47] You know, you roll 3 die 6, you get 3 to 18 is your score. [00:08:53] Produces a perfect bell curve. [00:08:57] And then those scores are correlated to real-life statistics, which also form a bell curve, of how much you can bench press. [00:09:13] Fallout, based upon the GURP system, same thing. [00:09:16] It's a reality simulator. [00:09:25] But the problem with reality simulators is that when you're a game designer in a reality simulator, you often start mistaking the trees for the forest. [00:09:42] And I'll give you an example from a Ravenloft campaign that I ran. [00:09:51] So in this Ravenloft campaign, the secret, actually based upon the sorrows of Young Werther, I'm That Much of a Nerd. [00:10:08] Where the plot of this horror Dungeons and Dragons game was that a woman had been murdered by her unrequited lover. [00:10:23] And she'd been murdered with a gunshot, which does piercing damage in the D ⁇ D system. [00:10:32] And so her marble statue Revenant could only be harmed by piercing damage. [00:10:41] And my players did eventually figure this out. [00:10:45] It was pretty good. [00:10:46] It was a creepy, creepy story with her severed head spinning at a different rate from the dancing marble statue. [00:10:52] It was a lot of fun. [00:10:54] But after that, I reflected that, you know, they were using rapiers, which also do piercing damage. [00:11:02] And now that doesn't actually make sense. [00:11:04] Like, that makes sense in the game rules universe. [00:11:08] But the game rules universe, that's an approximation. [00:11:13] D ⁇ D is supposed to be a story about real people encountering fairies and dragons and drow and engaged in real combat. [00:11:28] And sometimes, as a game designer, you get too focused on the rules. [00:11:34] Well, technically, it's piercing damage. [00:11:37] Actually, and that ruins things. [00:11:43] The rules are there to create the illusion that it's a real world. [00:11:50] The real world, the physics are too complex for us to decide with 20-sided dice. [00:11:58] So it's a simplified rule set that's very, very close to reality. [00:12:03] So is Fallout. [00:12:08] And yet, one of the things that I read that made, it helped make the first season of Fallout make a lot more sense. [00:12:22] It's that these characters, you've got the ghoul, and you've got Lucy, and you've got, I don't know, the Brotherhood of Steel guy. [00:12:38] They're not designed around real characters experiencing reality. [00:12:46] They're designed around RPG characters. [00:12:54] Karma was one of the original game mechanics introduced in the first Fallout game. [00:13:01] As to whether you were playing a good character or a bad character. [00:13:05] Which is, it's universal now in video games, okay? [00:13:09] It was a new concept when the first Fallout came out. [00:13:17] The more good things you did, the more that people would respond to you positively. [00:13:24] And bad things vice versa. [00:13:27] By the time of Fallout New Vegas, you got not just your karma system, but also your reputation system in individual communities. [00:13:37] Fallout spearheaded these concepts, which when you're playing D&D, the DM knows what you've been doing and how you've been acting, and he doesn't need a karma system to keep track of it. [00:13:51] But a video game does. [00:13:56] And this has resulted in a problem. [00:13:59] Particularly in games like Fallout 3. [00:14:04] In Fallout 3, I just acted like a decent, honest person for the first 35 minutes of gameplay. [00:14:15] And so a group of bounty hunters came after me to murder the do-gooder when I just complimented people. [00:14:25] Fallout 3 tried to do this like moral ambivalence, where if you were a good person, the evil bounty hunters came after you. [00:14:32] If you're an evil person, the good bounty hunters came after you. [00:14:37] Which is absurd. [00:14:40] Everybody likes an honest person. [00:14:43] The evil people, if they see an honest person, they might try and scam him, but they're not going to murder him for being honest. [00:14:49] Not until he's done something to betray them. [00:14:54] And in the Fallout TV series, the three primary characters are deliberately following karmic routes. [00:15:06] Lucy is deliberately being karmically positive the whole time. [00:15:13] The ghoul is deliberately being karmically negative the whole time. [00:15:20] And Brotherhood of Steel retard is trying to stay neutral. [00:15:27] Again, Fallout 3, there are some companions that would only be your companion if you had neutral karma. [00:15:35] Which is ridiculous. [00:15:40] Karma is a metric to track, To indirectly track what your attitude to people is. [00:15:49] Like, if you're genuinely, generally helpful, you can't quite track that through dialogue options. [00:15:57] Right? [00:15:57] Like, the new person, like, how you speak, how you carry yourself. [00:16:01] That's what the karma system is. [00:16:04] It's not, like, a literal part of reality. [00:16:07] It's a game mechanic. [00:16:14] And it's not just limited to that either. [00:16:23] Early on, Lucy shoots the ghoul with a tranquilizer dart, and he pulls it out, unaffected, commenting, do you have any idea how many drugs I'm on? [00:16:38] Because the ghoul has the day tripper perk. [00:16:46] The day tripper perk is meant to imitate, emulate somebody with a very high alcohol tolerance, Somebody that has experience with different drugs and can keep their wits about them, even when they're stoned or high? [00:17:12] It's emulating the real world. [00:17:16] When you take the day tripper perk in Fallout New Vegas, you are saying, oh, my character's done a lot of drugs and he knows how to handle himself. [00:17:29] He knows when to stop drinking so he doesn't get a drunk driving ticket. [00:17:35] He's not a noob. [00:17:42] The Fallout TV series treats these game mechanics as if the game mechanics are reality. [00:17:57] This is why you get so many absurdities in the series. [00:18:00] You get the one guy. [00:18:06] He gets his foot crushed and then walks 10 miles on a compound fracture of his foot bones. [00:18:18] Then injects a stim pack or something and gets immediately healed from it. === Game Mechanics Reality (05:50) === [00:18:24] Yeah, in video games, you can be crippled and you can still move your character around. [00:18:31] They're called game mechanics. [00:18:37] And the people writing this series are so divorced from reality that they actually don't know what it's like to get punched in a fistfight, to get your bell rung, to pass out drunk. [00:18:51] They don't know any of this stuff. [00:18:56] And so they write game mechanics as if it was reality. [00:19:02] And then call us the crazy people for finding it uncompelling. [00:19:13] Simulation, simulacrum. [00:19:21] This has been a growing problem in Hollywood, by the way. [00:19:25] The Fallout TV series is like the high watermark of mistaking artificial reality for reality. [00:19:41] But we've been on this path for a while. [00:19:43] Look at the Marvel movies. [00:19:47] The reason I cannot take the Marvel movies seriously. [00:19:52] Even though I recognize they've got some themes in them, yes, yes, and then hell, if you enjoy them, then you go enjoy the shit out of them, okay? [00:20:00] Not trying to tell you what you can and can't enjoy aside from the Fallout series. [00:20:05] You should not enjoy that. [00:20:07] It's terrible. [00:20:12] But you know, just call me a stickler. [00:20:20] But there's certain characters that have invulnerability. [00:20:26] Right? [00:20:26] Like the Hulk, he's got some sort of gamma radiation, alpha male, invulnerability, muscle shit going on. [00:20:36] So if you throw the Hulk into a brick wall, and there's an imprint of the Hulk's body on the brick wall, it's like, okay, I get it. [00:20:45] He's the Hulk. [00:20:49] But then you do the exact same thing with Spider-Man. [00:20:53] And hey, maybe I didn't get the memo, but he's got spidey senses, he's got spidey reflexes. [00:21:01] He doesn't have Spidey smash a brick wall. [00:21:08] Or take Iron Man. [00:21:12] Now I will buy that his whatever it's made out of suit. [00:21:18] It's obviously not iron because iron can't do this, but whatever it's made out of, I'll buy that it can deflect bullets. [00:21:29] But I've read too much on motorcycle helmet technology to believe that Iron Man can fly face first into an intercontinental ballistic missile. [00:21:44] Boom! [00:21:47] And not have his brain splattered within his own skull. [00:21:51] I don't see any fucking crumple zones in that Iron Man suit. [00:21:57] Bullets, okay. [00:22:01] Getting punched by King Zod? [00:22:05] No, I don't buy that. [00:22:14] These modern Hollywood writers are so divorced from reality that they mistake game mechanics for the real world. [00:22:28] Not just physically. [00:22:30] Okay? [00:22:31] Maybe I'm being kind of a prick when it comes to Iron Man catching an intercontinental ballistic missile. [00:22:36] Maybe I'm being the jerk and I should just enjoy the overall narrative of the Iron Man movies. [00:22:44] Maybe you got a point when it comes to that. [00:22:50] Iron Man is actually about Tony Stark real. [00:22:54] Okay, fair enough. [00:22:55] Fair enough. [00:22:56] I'm a prick. [00:23:01] But the Fallout series doesn't just apply, doesn't just abuse game mechanics. [00:23:10] Well, the ghoul is high level. [00:23:12] That's why he could get shot in the back and not die. [00:23:16] It doesn't merely abuse game mechanics in the combat scenes. [00:23:27] It also abuses them morally. [00:23:30] Where instead of having real characters that grow and change and learn and have desires and goals and challenges they overcome, It has players metagaming. [00:23:47] Metagaming to be a high karma or a low karma or a neutral karma character. [00:23:55] Because these idiot writers know absolutely nothing about the human soul. [00:24:02] All they know is how to min-max a character in a video game. [00:24:08] Merry fucking Christmas.